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[q]Removing Urchin is not a good solution imo, because it also serves the role of a light defense for expansion.[/q]
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[q]Removing Urchin is not a good solution imo, because it also serves the role of a light defense for expansion.[/q]
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Nope. Its not a light defense. Its anything defense no matter what you do. Why? Because this is the only single type of good sea turret and that means spam of Urchin all around the map which is... not very fun is it? Like you said it doesn't make for cool games.
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Nope. Its not a light defense. Its anything defense no matter what you do. Why? Because this is the only single type of good sea turret and that means spam of Urchin all around the map which is... not very fun is it? Like you said it doesn't make for cool games.
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Regarding commander: pretty much the same as Urchin. You don't get to have a choice. Either have a torp launcher or lose the game regardless of balance of said module.
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Regarding commander: pretty much the same as Urchin. You don't get to have a choice. Either have a torp launcher or lose the game regardless of balance of said module.
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[q]The commander should be irreplacable to a certain extent. The nerfed form of torpedo launcher could be used to avoid sea troll coms.[/q]
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[q]The commander should be irreplacable to a certain extent. The nerfed form of torpedo launcher could be used to avoid sea troll coms.[/q]
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Wrong game. Its not mine nor Sprungs' idea either but GFs'. Commanders are supposed to be able to fill other roles but be worse cost effectively than units.
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Wrong game. Its not mine nor Sprungs' idea either but GFs'. Commanders are supposed to be able to fill other roles but be worse cost effectively than units.
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