1 |
[quote]So spam Urchin then?[/quote]Yes, but spamming Urchins doesn't really make for cool games.
|
1 |
[quote]So spam Urchin then?[/quote]Yes, but spamming Urchins doesn't really make for cool games.
|
2 |
[quote]- remove Urchin because it can be easily abused and actually serve no role other than providing stalemates[/quote]Removing Urchin is not a good solution imo, because it also serves the role of a light defense for expansion.
|
2 |
[quote]- remove Urchin because it can be easily abused and actually serve no role other than providing stalemates[/quote]Removing Urchin is not a good solution imo, because it also serves the role of a light defense for expansion.
|
3 |
\n
|
3 |
\n
|
4 |
[quote]It's immobile when surfaced. Get a Crusader?[/quote]Crusaders are again countered by Ducks and Scallops just like Corvettes. But indeed skirmishing Ducks+Scallops+Buoys with Hunters+Crusaders might be possible. I have to test this.
|
4 |
[quote]It's immobile when surfaced. Get a Crusader?[/quote]Crusaders are again countered by Ducks and Scallops just like Corvettes. But indeed skirmishing Ducks+Scallops+Buoys with Hunters+Crusaders might be possible. I have to test this.
|
5 |
\n
|
5 |
\n
|
6 |
[quote]Newbies could not be competitive.[/quote]So just replace a trainer com by a sea trainer com? (Or make Torpedo Launcher and other modules an unlock by default, which I would prefer over unchangable trainer coms.)
|
6 |
[quote]Newbies could not be competitive.[/quote]So just replace a trainer com by a sea trainer com? (Or make Torpedo Launcher and other modules an unlock by default, which I would prefer over unchangable trainer coms.)
|
7 |
\n
|
7 |
\n
|
8 |
[quote]-
remove
sonar
from
the
game
and
make
underwater
sight
based
(
or
if
someone
has
enough
effort
rework
it
into
a
true
sonar
mechanic
not
truesight
seeing
all
of
the
cloaked
units)
[/quote]Just
use
the
principle
of
radar
mechanic?
|
8 |
[quote]-
remove
sonar
from
the
game
and
make
underwater
sight
based
(
or
if
someone
has
enough
effort
rework
it
into
a
true
sonar
mechanic
not
truesight
seeing
all
of
the
cloaked
units)
[/quote]Just
use
the
principle
of
radar
mechanic?
(
Units
that
are
cloaked
underwater
are
also
invisible
for
sonar.
Or
is
this
too
unrealistic?)
|
9 |
\n
|
9 |
\n
|
10 |
[quote]That creates a powerful torpedo strider which doesn't otherwise exist, makeing the commander irreplacable.[/quote]The commander should be irreplacable to a certain extent. The nerfed form of torpedo launcher could be used to avoid sea troll coms.
|
10 |
[quote]That creates a powerful torpedo strider which doesn't otherwise exist, makeing the commander irreplacable.[/quote]The commander should be irreplacable to a certain extent. The nerfed form of torpedo launcher could be used to avoid sea troll coms.
|