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Date Editor Before After
11/24/2015 11:31:31 PMDErankBrackman before revert after revert
Before After
1 [quote]So spam Urchin then?[/quote]Yes, but spamming Urchins doesn't really make for cool games. 1 [quote]So spam Urchin then?[/quote]Yes, but spamming Urchins doesn't really make for cool games.
2 [quote]- remove Urchin because it can be easily abused and actually serve no role other than providing stalemates[/quote]Removing Urchin is not a good solution imo, because it also serves the role of a light defense for expansion. 2 [quote]- remove Urchin because it can be easily abused and actually serve no role other than providing stalemates[/quote]Removing Urchin is not a good solution imo, because it also serves the role of a light defense for expansion.
3 \n 3 \n
4 [quote]It's immobile when surfaced. Get a Crusader?[/quote]Crusaders are again countered by Ducks and Scallops just like Corvettes. But indeed skirmishing Ducks+Scallops+Buoys with Hunters+Crusaders might be possible. I have to test this. 4 [quote]It's immobile when surfaced. Get a Crusader?[/quote]Crusaders are again countered by Ducks and Scallops just like Corvettes. But indeed skirmishing Ducks+Scallops+Buoys with Hunters+Crusaders might be possible. I have to test this.
5 \n 5 \n
6 [quote]Newbies could not be competitive.[/quote]So just replace a trainer com by a sea trainer com? (Or make Torpedo Launcher and other modules an unlock by default, which I would prefer over unchangable trainer coms.) 6 [quote]Newbies could not be competitive.[/quote]So just replace a trainer com by a sea trainer com? (Or make Torpedo Launcher and other modules an unlock by default, which I would prefer over unchangable trainer coms.)
7 \n 7 \n
8 [quote]- remove sonar from the game and make underwater sight based ( or if someone has enough effort rework it into a true sonar mechanic not truesight seeing all of the cloaked units) [/quote]Just use the principle of radar mechanic? 8 [quote]- remove sonar from the game and make underwater sight based ( or if someone has enough effort rework it into a true sonar mechanic not truesight seeing all of the cloaked units) [/quote]Just use the principle of radar mechanic? ( Units that are cloaked underwater are also invisible for sonar. Or is this too unrealistic?)
9 \n 9 \n
10 [quote]That creates a powerful torpedo strider which doesn't otherwise exist, makeing the commander irreplacable.[/quote]The commander should be irreplacable to a certain extent. The nerfed form of torpedo launcher could be used to avoid sea troll coms. 10 [quote]That creates a powerful torpedo strider which doesn't otherwise exist, makeing the commander irreplacable.[/quote]The commander should be irreplacable to a certain extent. The nerfed form of torpedo launcher could be used to avoid sea troll coms.