Difference between revisions of "Unit commands"
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State commands: | State commands: | ||
− | * [[Unit | + | * [[Unit states#Fire State|Fire State]] |
− | * [[Unit | + | * [[Unit states#Move State|Move State]] |
− | * [[Unit | + | * [[Unit states#Repeat|Repeat]] |
− | * [[Unit | + | * [[Unit states#Overkill Prevention|Overkill Prevention]] |
− | * [[Unit | + | * [[Unit states#Retreat|Retreat]] |
− | * [[Unit | + | * [[Unit states#Build Priority|Build Priority]] |
− | * [[Unit | + | * [[Unit states#Misc Priority|Build Misc]] |
− | * [[Unit | + | * [[Unit states#Factory Assist|Factory Assist]] |
− | * [[Unit | + | * [[Unit states#Cloak|Cloak]] |
− | * [[Unit | + | * [[Unit states#Unit AI|Unit AI]] |
− | * [[Unit | + | * [[Unit states#On/Off|On/Off]] |
− | * [[Unit | + | * [[Unit states#Idle State|Idle State]] |
− | * [[Unit | + | * [[Unit states#Floatstate|Floatstate]] |
− | * [[Unit | + | * [[Unit states#Trajectory|Trajectory]] |
− | * [[Unit | + | * [[Unit states#Fire at Radar|Fire at Radar]] |
− | * [[Unit | + | * [[Unit states#Dive State|Dive State]] |
− | * [[Unit | + | * [[Unit states#Area Cloak|Area Cloak]] |
− | * [[Unit | + | * [[Unit states#Gunship Strafe|Gunship Strafe]] |
− | * [[Unit | + | * [[Unit states#Kill Captured|Kill Captured]] |
− | * [[Unit | + | * [[Unit states#Drone Construction|Drone Construction]] |
− | * [[Unit | + | * [[Unit states#Impulse Mode|Impulse Mode]] |
== Modifiers == | == Modifiers == |
Revision as of 20:07, 10 April 2018
Basics
Units are controlled by giving them commands. There are three kinds of commands:
- Targeted commands, such as Move or Force Fire.
- Instant commands, such as Wait or Self-destruct.
- State commands, such as Fire State or Cloak.
Some targeted commands have area versions, where the command is given continuously onto valid targets in the area as long as there are any. Drag when giving the order to do an area command.
Others have line versions. Each unit being given the order gets a different target along the line.
Most targeted and instant commands can be queued using SHIFT. This puts the order at the end of the queue. You can also use SPACE to insert at the front of the queue, or SHIFT+SPACE to insert in the middle of the queue (between two closest orders).
Full List of Commands
Common targeted commands:
Common economic commands:
Instant commands:
- Stop
- Wait
- Detonate
- Self Destruct
- Cancel Target
- Return to Airbase
- Recall Drones
- Clear Production Queue
- Stockpile
Transport commands:
Unusual commands:
- Newton firezone commands
- Morph
- Upgrade Commander
- Stop Commander Upgrade
- Drop Bombs
- Unleash Lightning
- Teleport Beacon
- Drop Depthcharge
- Speed Boost
- Evacuate
Global commands:
State commands:
- Fire State
- Move State
- Repeat
- Overkill Prevention
- Retreat
- Build Priority
- Build Misc
- Factory Assist
- Cloak
- Unit AI
- On/Off
- Idle State
- Floatstate
- Trajectory
- Fire at Radar
- Dive State
- Area Cloak
- Gunship Strafe
- Kill Captured
- Drone Construction
- Impulse Mode
Modifiers
Commands can have their behaviour modified using ALT and CTRL.
Command | Click behaviour | Drag behaviour | +ALT | +CTRL |
---|---|---|---|---|
Repair |
Repair a live unit; Assist construction | Area command. Applies the click command to valid targets in the area, as long as there are any | For area only. Persist the area even when no valid targets inside (continue if any new show up) | Only repair live units, do not assist construction. |
Mex |
Build a mex at given spot | Queue mexes across the area | Surround each mex in the area with 4 solars. Works on already-built mexes. | None. |
Reclaim |
Reclaim target (unit or feature) | Reclaim features across the area. | Area only. Persist the command even when no features are in the area. | Area only. If centered on a live unit, reclaim all units of this type in the area. Else, ignore metal-less features, such as trees. There is a menu option to do this by default, in which case trees can be reclaimed either with CTRL or by centering the area on a tree. |
Resurrect |
Resurrect target wreck | Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed. | Area only. Persist the command even when no resurrectables are in the area. | Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command). |
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