Difference between revisions of "Map Creation"
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== Multiplayer == | == Multiplayer == | ||
− | Upload your map to https://springfiles.com/ to make it downloadable and playable by others. Some admin action to feature/support the map may also be required. | + | Upload your map to https://springfiles.springrts.com/upload/ to make it downloadable and playable by others. Some admin action to feature/support the map may also be required. |
= Links = | = Links = |
Revision as of 04:36, 4 July 2022
Also see:
- ZK Map Making Guide
- Advanced guide using WorldMachine, by Beherith
Maps are 7z archives which, at their most basic, consist of three image files packaged in a particular way. They can be found in Zero-K/Maps
and be zipped or unziped with 7zip. Maps can contain more than their three image files, including:
- Metal spot layout.
- Start area configuration.
- Tree, rock or any other models to be placed as map features.
- Arbitrary code and units changes that can arbitrarily modify the game. See Mod Creation.
Contents
Creating maps
Beginner mapping tutorial for SpringRTS is located here: https://springrts.com/wiki/Mapdev:Tutorial_Simple
Ask for help in #zkmap in on the Zero-K Discord server.
Here are some SpringRTS (the engine) links [1] [2]
Startboxes
Startboxes are loaded from /mapconfig/map_startboxes.lua and can be generated ingame with the Startbox Editor widget included with the game. Alt-F11 to toggle.
Full guide for the startbox editor here: Startbox API
Metal Configuration and Spot Graphics
Metal spots on maps are done via Lua configs. They can be generated ingame with the dbg_mouse_to_mex_portable.lua widget, available at | TheMooseIsLoose's github.
Download that repo as a zip and extract into your map folder. Load the map in ZK, enable cheats, and then enable Mouse to Mexes in your alt-f11 widget menu. Click to create new metal spots, the values and positions will be automatically saved to your game data directory. Copy and paste the content from MexSpots_YourMap to your /mapconfig/map_metal_layout.lua
Running maps
Local testing
To run a map locally put it in Zero-K/Maps
then start the game. Untick 'Only featured maps' in Settings -> Lobby
and start a singleplayer skirmish game. Select 'Advanced', click 'Change Map' and select your map from the list.
Multiplayer
Upload your map to https://springfiles.springrts.com/upload/ to make it downloadable and playable by others. Some admin action to feature/support the map may also be required.
Links
The images and links on this page may be broken at the moment. The cache on this page points to the test wiki.
Please purge the cache to try to restore images and fix those links. This will work only if the page is not on the test server (where this box should appear for now even when cache purging is not needed), which may lack the actual images. This page thinks that it resides on test.zero-k.info right now. |