Difference between revisions of "Map Creation"
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− | + | Maps are 7z archives which, at their most basic, consist of three image files packaged in a particular way. They can be found in <code>Zero-K/Maps</code> and be zipped or unzipped with [https://www.7-zip.org/download.html 7zip]. Maps can contain more than their three image files, including: | |
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− | Maps are 7z archives which, at their most basic, consist of three image files packaged in a particular way. They can be found in <code>Zero-K/Maps</code> and be zipped or | ||
* Metal spot layout. | * Metal spot layout. | ||
* Start area configuration. | * Start area configuration. | ||
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* Arbitrary code and units changes that can arbitrarily modify the game. See [[Mod Creation]]. | * Arbitrary code and units changes that can arbitrarily modify the game. See [[Mod Creation]]. | ||
− | = Creating maps = | + | == Creating maps == |
− | + | <Removed some links to the old Spring wiki since you would probably get malware if you go there.> | |
− | Ask for help in #zkmap in on the [ | + | Ask for help in #zkmap in on the [//discord.gg/xCUAvnQT4Z| Zero-K Discord server]. |
− | + | === Startboxes === | |
+ | {{See|Startbox API}} | ||
− | + | Startboxes are loaded from /mapconfig/map_startboxes.lua and can be generated ingame with the Startbox Editor widget included with the game. {{key combo|Alt|F11}} to toggle. | |
− | + | === Metal Configuration and Spot Graphics === | |
− | + | Metal spots on maps are done via Lua configs. They can be generated ingame with the dbg_mouse_to_mex_portable.lua widget, available at [//github.com/ForbodingAngel/mexes_grounddecal_autoplacer TheMooseIsLoose's github.] | |
− | + | Download that repo as a zip and extract into your map folder. Load the map in ZK, enable cheats, and then enable Mouse to Mexes in your {{key combo|Alt|F11}} widget menu. Click to create new metal spots, the values and positions will be automatically saved to your game data directory. Copy and paste the content from MexSpots_YourMap to your <code>/mapconfig/map_metal_layout.lua</code>. | |
− | + | == Running maps == | |
+ | === Local testing === | ||
+ | To run a map locally put it in <code>Zero-K/Maps</code> then start the game. Untick '<samp>Only featured maps</samp>' in <code>Settings → Lobby</code> and start a singleplayer skirmish game. Select 'Advanced', click 'Change Map' and select your map from the list. | ||
− | + | === Multiplayer === | |
− | + | Upload your map to https://springfiles.springrts.com/upload/ to make it downloadable and playable by others. Some admin action to feature/support the map may also be required. | |
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− | == | ||
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− | Upload your map to https://springfiles.com/ to make it downloadable and playable by others. Some admin action to feature/support the map may also be required. | ||
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+ | == See also == | ||
+ | * [[ZK Map Making Guide]] | ||
+ | * [https://docs.google.com/document/d/1PL8U2bf-c5HuSVAihdldDTBA5fWKoeHKNb130YDdd-w/edit# Advanced guide using WorldMachine], by Beherith | ||
* [[User:Aquanim/WaterMapDesign|Some subjective comments on design of sea maps, by Aquanim]] | * [[User:Aquanim/WaterMapDesign|Some subjective comments on design of sea maps, by Aquanim]] | ||
{{Navbox manual}} [[Category: Development]] | {{Navbox manual}} [[Category: Development]] |
Latest revision as of 14:23, 4 March 2024
Maps are 7z archives which, at their most basic, consist of three image files packaged in a particular way. They can be found in Zero-K/Maps
and be zipped or unzipped with 7zip. Maps can contain more than their three image files, including:
- Metal spot layout.
- Start area configuration.
- Tree, rock or any other models to be placed as map features.
- Arbitrary code and units changes that can arbitrarily modify the game. See Mod Creation.
Contents
Creating maps[edit]
<Removed some links to the old Spring wiki since you would probably get malware if you go there.>
Ask for help in #zkmap in on the Zero-K Discord server.
Startboxes[edit]
- Further information: Startbox API
Startboxes are loaded from /mapconfig/map_startboxes.lua and can be generated ingame with the Startbox Editor widget included with the game. Alt + F11 to toggle.
Metal Configuration and Spot Graphics[edit]
Metal spots on maps are done via Lua configs. They can be generated ingame with the dbg_mouse_to_mex_portable.lua widget, available at TheMooseIsLoose's github.
Download that repo as a zip and extract into your map folder. Load the map in ZK, enable cheats, and then enable Mouse to Mexes in your Alt + F11 widget menu. Click to create new metal spots, the values and positions will be automatically saved to your game data directory. Copy and paste the content from MexSpots_YourMap to your /mapconfig/map_metal_layout.lua
.
Running maps[edit]
Local testing[edit]
To run a map locally put it in Zero-K/Maps
then start the game. Untick 'Only featured maps' in Settings → Lobby
and start a singleplayer skirmish game. Select 'Advanced', click 'Change Map' and select your map from the list.
Multiplayer[edit]
Upload your map to https://springfiles.springrts.com/upload/ to make it downloadable and playable by others. Some admin action to feature/support the map may also be required.