Difference between revisions of "Award"

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=== Generic Awards ===
 
=== Generic Awards ===
* http://zero-k.info/img/Awards/trophy_pwn.png '''Complete Annihilation''': always awarded to the player who dealt the most damage.
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* <img src="//zero-k.info/img/Awards/trophy_pwn.png"> '''Complete Annihilation''': always awarded to the player who dealt the most damage.
* http://zero-k.info/img/Awards/trophy_ouch.png '''Big Purple Heart''': always awarded to the player who received the most health damage.
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* <img src="//zero-k.info/img/Awards/trophy_ouch.png"> '''Big Purple Heart''': always awarded to the player who received the most health damage.
 
+
* <img src="//zero-k.info/img/Awards/trophy_reclaim.png"> '''Spoils of War''': efficient usage of reclaim.
* http://zero-k.info/img/Awards/trophy_reclaim.png '''Spoils of War''': efficient usage of reclaim.
+
* <img src="//zero-k.info/img/Awards/trophy_mex.png"> '''Mineral Prospector''': building metal extractors.
* http://zero-k.info/img/Awards/trophy_mex.png '''Mineral Prospector''': building metal extractors.
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* <img src="//zero-k.info/img/Awards/trophy_mexkill.png"> '''Loot & Pillage''': raiding enemy metal extractors.
* http://zero-k.info/img/Awards/trophy_mexkill.png '''Loot & Pillage''': raiding enemy metal extractors.
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* <img src="//zero-k.info/img/Awards/trophy_shell.png"> '''Turtle Shell''': effective use of defense.
* http://zero-k.info/img/Awards/trophy_shell.png '''Turtle Shell''': effective use of defense.
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* <img src="//zero-k.info/img/Awards/trophy_nux.png"> '''Apocalyptic Achievement Award''': employing superweapons.
* http://zero-k.info/img/Awards/trophy_nux.png '''Apocalyptic Achievement Award''': employing superweapons.
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* <img src="//zero-k.info/img/Awards/trophy_air.png"> '''Air Force General''': exceptional play with airborne units.
* http://zero-k.info/img/Awards/trophy_air.png '''Air Force General''': exceptional play with airborne units.
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* <img src="//zero-k.info/img/Awards/trophy_navy.png"> '''Fleet Admiral''': successful ship usage.
* http://zero-k.info/img/Awards/trophy_navy.png '''Fleet Admiral''': successful ship usage.
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* <img src="//zero-k.info/img/Awards/trophy_slow.png"> '''Traffic Cop''': applying slow damage.
* http://zero-k.info/img/Awards/trophy_slow.png '''Traffic Cop''': applying slow damage.
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* <img src="//zero-k.info/img/Awards/trophy_emp.png"> '''EMP Wizard''': dealing EMP damage.
* http://zero-k.info/img/Awards/trophy_emp.png '''EMP Wizard''': dealing EMP damage.
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* <img src="//zero-k.info/img/Awards/trophy_kam.png"> '''Blaze of Glory''': heroic usage of self-destructing units.
* http://zero-k.info/img/Awards/trophy_kam.png '''Kamikaze Award''': heroic usage of self-destructing units.
+
* <img src="//zero-k.info/img/Awards/trophy_terra.png"> '''Legendary Landscaper''': excessive terraforming.
* http://zero-k.info/img/Awards/trophy_terra.png '''Legendary Landscaper''': excessive terraforming.
+
* <img src="//zero-k.info/img/Awards/trophy_comm.png"> '''Master and Commander''': using your commander like a boss
* http://zero-k.info/img/Awards/trophy_comm.png '''Master and Commander''': Using your commander like a boss
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* <img src="//zero-k.info/img/Awards/trophy_fire.png"> '''Master Grill-Chef''': dealing fire damage.
* http://zero-k.info/img/Awards/trophy_fire.png '''Master Grill-Chef''': dealing fire damage.
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* <img src="//zero-k.info/img/Awards/trophy_cap.png"> '''Master of Puppets''': capturing enemy units.
* http://zero-k.info/img/Awards/trophy_cap.png '''Master of Puppets''': capturing enemy units.
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* <img src="//zero-k.info/img/Awards/trophy_rezz.png"> '''Vile Necromancer''': resurrecting wreckage.
* http://zero-k.info/img/Awards/trophy_rezz.png '''Vile Necromancer''': resurrecting wreckage.
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* <img src="//zero-k.info/img/Awards/trophy_head.png"> '''Head Hunter''': eliminating enemy commanders.
* http://zero-k.info/img/Awards/trophy_head.png '''Head Hunter''': eliminating enemy commanders.
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* <img src="//zero-k.info/img/Awards/trophy_share.png"> '''Share Bear''': sharing units to allies.
* http://zero-k.info/img/Awards/trophy_share.png '''Share Bear''': sharing units to allies.
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* <img src="//zero-k.info/img/Awards/trophy_vet.png"> '''Decorated Veteran''': extremely efficient usage of a single unit.
* http://zero-k.info/img/Awards/trophy_vet.png '''Decorated Veteran''': extremely efficient usage of a single unit.
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* <img src="//zero-k.info/img/Awards/trophy_disarm.png"> '''Peacemaker''': disarming enemy units.
  
 
=== Chicken Awards ===
 
=== Chicken Awards ===
* http://zero-k.info/img/Awards/trophy_heart.png '''Heart Breaker''': killing the Chicken Queen.
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* <img src="//zero-k.info/img/Awards/trophy_heart.png"> '''Queen Heart Breaker''': killing the Chicken Queen.
* http://zero-k.info/img/Awards/trophy_sweeper.png '''Land Sweeper''': destroying Chicken Roosts.
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* <img src="//zero-k.info/img/Awards/trophy_sweeper.png"> '''Land Sweeper''': destroying Chicken Roosts.
* http://zero-k.info/img/Awards/trophy_dragon.png '''Dragon Slayer''': eliminating Chicken Dragons.
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* <img src="//zero-k.info/img/Awards/trophy_dragon.png"> '''Dragon Slayer''': eliminating Chicken Dragons.
  
 
=== Event Awards ===
 
=== Event Awards ===
* http://zero-k.info/img/Awards/trophy_gold.png http://zero-k.info/img/Awards/trophy_silver.png http://zero-k.info/img/Awards/trophy_bronze.png '''Tournament Cups''': awarded for the winners of the monthly tournaments.
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* <img src="//zero-k.info/img/Awards/trophy_gold.png"> <img src="//zero-k.info/img/Awards/trophy_silver.png"> <img src="//zero-k.info/img/Awards/trophy_bronze.png"> '''Tournament Cups''': awarded for the winners of the monthly tournaments.
* http://zero-k.info/img/Awards/coingold.png http://zero-k.info/img/Awards/coinsilver.png http://zero-k.info/img/Awards/coinbronze.png '''Coins''': awarded for minor community events.
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* <img src="//zero-k.info/img/Awards/coingold.png"> <img src="//zero-k.info/img/Awards/coinsilver.png"> <img src="//zero-k.info/img/Awards/coinbronze.png"> '''Coins''': awarded for minor community events.
  
= Technical details =
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== Technical details ==
  
 
Some awards have flat requirements for being awarded:  
 
Some awards have flat requirements for being awarded:  
* Mineral Prospector / Loot & Pillage take a minimum of 15 mexes built/killed to earn.
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* Mineral Prospector and Loot & Pillage take a minimum of 15 mexes built/killed to earn.
 
* Legendary Landscaper takes a minimum of 1000m worth of terraform.
 
* Legendary Landscaper takes a minimum of 1000m worth of terraform.
* Head Hunter / Dragon Slayer / Land Sweeper require 3/3/20 commander/dragon/nest kills.
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* Head Hunter, Dragon Slayer and Land Sweeper require 3/3/20 commander/dragon/nest kills.
* Master of Puppets / Vile Necromancer / Share Bear require 1000/3000/5000m worth of units captured/resurrected/shared respectively.
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* Master of Puppets, Vile Necromancer and Share Bear require 1000/3000/5000m worth of units captured/resurrected/shared respectively.
 
* Decorated Veteran requires the unit to make 300% cost, with a minimum of 1000m.
 
* Decorated Veteran requires the unit to make 300% cost, with a minimum of 1000m.
 
* Queen Heartbreaker requires the chicken queen to die.
 
* Queen Heartbreaker requires the chicken queen to die.
  
Big Purple Heart operates on health and considers environmental damage (such as collisions, forest fires, or lava). All other damage awards operate on cost and only consider PvP damage.
+
Big Purple Heart operates on health and considers environmental damage (such as collisions, forest fires, or lava). All other damage awards operate on cost and consider only PvP damage.
  
 
Using a damage type is not enough to be eligible for the appropriate award. Each award has a dynamic threshold that scales with the general game size. Eligibility is decided thus:
 
Using a damage type is not enough to be eligible for the appropriate award. Each award has a dynamic threshold that scales with the general game size. Eligibility is decided thus:
* Take the average physical damage done by all other players except yourself.
+
# Take the average physical damage done by all players except yourself.
* Multiply by a per-award factor given in the table below.
+
# Multiply by a per-award factor given in the table below.
* Compare your own damage with the given type. You are eligible if your damage is higher.
+
# Compare your own damage with the given type. You are eligible if your damage is higher.
  
 
{| class="wikitable"
 
{| class="wikitable"
|+ Difficulty factors
+
|+ Difficulty factor||-
|-
 
 
! Award
 
! Award
 
! Multiplier
 
! Multiplier
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| 1.2
 
| 1.2
 
|-
 
|-
| Fleet Admiral<br/>Airforce General<br/>Traffic Cop
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| Fleet Admiral<br>Airforce General<br>Traffic Cop
 
| 1
 
| 1
 
|-
 
|-
| Turtle Shell<br/>Master Grill Chef
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| Turtle Shell<br>Master Grill-Chef
 
| 0.5
 
| 0.5
 
|-
 
|-
| Apocalyptic Achievement Award<br/>Kamikaze Award<br/>Master and Commander
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| Apocalyptic Achievement Award<br>Kamikaze Award<br>Master and Commander
 
| 0.3
 
| 0.3
 
|-
 
|-
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|}
 
|}
  
== Example ==
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=== Example ===
 +
 
 +
* <var>A</var> did 900m of damage composed of 450m of fire damage, 350m of kamikaze damage and 100m general damage.
 +
* <var>B</var> did 800m kamikaze damage and 50m slow damage.
 +
* <var>C</var> did 1200m general damage and 50m EMP damage.
  
A did 900m of damage, composed of 450m of fire damage, 350m of kamikaze damage and 100m general damage.
+
The average of others' damage:
B did 800m kamikaze damage.
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* For <var>A</var>, it is {{frac|{{expr|800 + 1200}}|2}} = 1000. The slow dealt by <var>B</var> and EMP dealt by <var>C</var> are not "physical" so do not count.
C did 1200m general damage.
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* For <var>B</var>, it is {{frac|{{expr|900 + 1200}}|2}} = 1050.
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* For <var>C</var>, it is {{frac|{{expr|900 + 800}}|2}} = 850.
For A, the average of others' damage is (800 + 1200) / 2 == 1000.
 
For B, the average is (900 + 1200) / 2 == 1050.
 
For C, the average is (900 + 800) / 2 == 850.
 
 
   
 
   
The multiplier for kamikaze is 0.3 and for fire is 0.5, so:
+
The multiplier for kamikaze is 0.3 and for fire is 0.5, so:
A would have to do 1000 * 0.5 == 500 fire damage to be eligible. He did 450 so he won't get it.
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* <var>A</var> would have to do 1000 &times; 0.5 = 500 fire damage to be eligible. He did 450, so he won't get it.
A would have to do 1000 * 0.3 == 300 kamikaze damage. He did 350 so he is eligible.
+
* <var>A</var> would have to do 1000 &times; 0.3 = 300 kamikaze damage. He did 350, so he is eligible.
B would have to do 1050 * 0.3 == 317 kamikaze damage. He did 800 so is also eligible.
+
* <var>B</var> would have to do 1050 &times; 0.3 = 315 kamikaze damage. He did 800, so is also eligible.
 
   
 
   
B did 800 kamikaze damage and A did 350 so B gets the kamikaze award.
+
<var>B</var> did 800 kamikaze damage and <var>A</var> did 350, so <var>B</var> gets the kamikaze award.
Nobody is eligible for the fire award.
+
Nobody is eligible for the fire award.
C did the most total damage so gets the Complete Annihilation award.
+
<var>C</var> did the most total damage, so gets the Complete Annihilation award.
 
{{Navbox manual}}
 
{{Navbox manual}}

Latest revision as of 11:46, 28 July 2023

At the end of every battle, players are awarded with shiny trophies for various achievements during the game. Some awards are presented every game, while others are less common. It takes outstanding performance with the relevant unit set to receive an award.

There are also event-based awards which are never awarded in normal games, for example tournament cups.

All damage-related awards except Big Purple Heart use metal value to compare performance. Such awards are only given if the damage dealt with those weapons/units compares favorably to the average damage done by other players.

The Awards[edit]

Generic Awards[edit]

  • Complete Annihilation: always awarded to the player who dealt the most damage.
  • Big Purple Heart: always awarded to the player who received the most health damage.
  • Spoils of War: efficient usage of reclaim.
  • Mineral Prospector: building metal extractors.
  • Loot & Pillage: raiding enemy metal extractors.
  • Turtle Shell: effective use of defense.
  • Apocalyptic Achievement Award: employing superweapons.
  • Air Force General: exceptional play with airborne units.
  • Fleet Admiral: successful ship usage.
  • Traffic Cop: applying slow damage.
  • EMP Wizard: dealing EMP damage.
  • Blaze of Glory: heroic usage of self-destructing units.
  • Legendary Landscaper: excessive terraforming.
  • Master and Commander: using your commander like a boss
  • Master Grill-Chef: dealing fire damage.
  • Master of Puppets: capturing enemy units.
  • Vile Necromancer: resurrecting wreckage.
  • Head Hunter: eliminating enemy commanders.
  • Share Bear: sharing units to allies.
  • Decorated Veteran: extremely efficient usage of a single unit.
  • Peacemaker: disarming enemy units.

Chicken Awards[edit]

  • Queen Heart Breaker: killing the Chicken Queen.
  • Land Sweeper: destroying Chicken Roosts.
  • Dragon Slayer: eliminating Chicken Dragons.

Event Awards[edit]

  • Tournament Cups: awarded for the winners of the monthly tournaments.
  • Coins: awarded for minor community events.

Technical details[edit]

Some awards have flat requirements for being awarded:

  • Mineral Prospector and Loot & Pillage take a minimum of 15 mexes built/killed to earn.
  • Legendary Landscaper takes a minimum of 1000m worth of terraform.
  • Head Hunter, Dragon Slayer and Land Sweeper require 3/3/20 commander/dragon/nest kills.
  • Master of Puppets, Vile Necromancer and Share Bear require 1000/3000/5000m worth of units captured/resurrected/shared respectively.
  • Decorated Veteran requires the unit to make 300% cost, with a minimum of 1000m.
  • Queen Heartbreaker requires the chicken queen to die.

Big Purple Heart operates on health and considers environmental damage (such as collisions, forest fires, or lava). All other damage awards operate on cost and consider only PvP damage.

Using a damage type is not enough to be eligible for the appropriate award. Each award has a dynamic threshold that scales with the general game size. Eligibility is decided thus:

  1. Take the average physical damage done by all players except yourself.
  2. Multiply by a per-award factor given in the table below.
  3. Compare your own damage with the given type. You are eligible if your damage is higher.
Difficulty factor -
Award Multiplier
EMP Wizard 1.2
Fleet Admiral
Airforce General
Traffic Cop
1
Turtle Shell
Master Grill-Chef
0.5
Apocalyptic Achievement Award
Kamikaze Award
Master and Commander
0.3
Spoils of War 0.06

Example[edit]

  • A did 900m of damage composed of 450m of fire damage, 350m of kamikaze damage and 100m general damage.
  • B did 800m kamikaze damage and 50m slow damage.
  • C did 1200m general damage and 50m EMP damage.

The average of others' damage:

  • For A, it is (800 + 1200) ÷ 2 = 1000. The slow dealt by B and EMP dealt by C are not "physical" so do not count.
  • For B, it is (900 + 1200) ÷ 2 = 1050.
  • For C, it is (900 + 800) ÷ 2 = 850.

The multiplier for kamikaze is 0.3 and for fire is 0.5, so:

  • A would have to do 1000 × 0.5 = 500 fire damage to be eligible. He did 450, so he won't get it.
  • A would have to do 1000 × 0.3 = 300 kamikaze damage. He did 350, so he is eligible.
  • B would have to do 1050 × 0.3 = 315 kamikaze damage. He did 800, so is also eligible.

B did 800 kamikaze damage and A did 350, so B gets the kamikaze award. Nobody is eligible for the fire award. C did the most total damage, so gets the Complete Annihilation award.