Difference between revisions of "Map Creation"

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(Created page with "Ask in #zkmap in on the [https://discord.gg/PRv7uy| Zero-K Discord server]. Here are some SpringRTS (the engine) links [https://springrts.com/wiki/Mapdev:Main] [https://sprin...")
 
 
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Ask in #zkmap in on the [https://discord.gg/PRv7uy| Zero-K Discord server].
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Maps are 7z archives which, at their most basic, consist of three image files packaged in a particular way. They can be found in <code>Zero-K/Maps</code> and be zipped or unzipped with [https://www.7-zip.org/download.html 7zip]. Maps can contain more than their three image files, including:
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* Metal spot layout.
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* Start area configuration.
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* Tree, rock or any other models to be placed as map features.
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* Arbitrary code and units changes that can arbitrarily modify the game. See [[Mod Creation]].
  
Here are some SpringRTS (the engine) links [https://springrts.com/wiki/Mapdev:Main] [https://springrts.com/wiki/Map,_Game,_And_Unit_Development_Programs#Map_Creation]
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== Creating maps ==
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<Removed some links to the old Spring wiki since you would probably get malware if you go there.>
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Ask for help in #zkmap in on the [//discord.gg/xCUAvnQT4Z| Zero-K Discord server].
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=== Startboxes ===
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{{See|Startbox API}}
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Startboxes are loaded from /mapconfig/map_startboxes.lua and can be generated ingame with the Startbox Editor widget included with the game. {{key combo|Alt|F11}} to toggle.
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=== Metal Configuration and Spot Graphics  ===
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Metal spots on maps are done via Lua configs. They can be generated ingame with the dbg_mouse_to_mex_portable.lua widget, available at [//github.com/ForbodingAngel/mexes_grounddecal_autoplacer TheMooseIsLoose's github.]
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Download that repo as a zip and extract into your map folder. Load the map in ZK, enable cheats, and then enable Mouse to Mexes in your {{key combo|Alt|F11}} widget menu. Click to create new metal spots, the values and positions will be automatically saved to your game data directory. Copy and paste the content from MexSpots_YourMap to your <code>/mapconfig/map_metal_layout.lua</code>.
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== Running maps ==
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=== Local testing ===
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To run a map locally put it in <code>Zero-K/Maps</code> then start the game. Untick '<samp>Only featured maps</samp>' in <code>Settings → Lobby</code> and start a singleplayer skirmish game. Select 'Advanced', click 'Change Map' and select your map from the list.
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=== Multiplayer ===
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Upload your map to https://springfiles.springrts.com/upload/ to make it downloadable and playable by others. Some admin action to feature/support the map may also be required.
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== See also ==
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* [[ZK Map Making Guide]]
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* [https://docs.google.com/document/d/1PL8U2bf-c5HuSVAihdldDTBA5fWKoeHKNb130YDdd-w/edit# Advanced guide using WorldMachine], by Beherith
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* [[User:Aquanim/WaterMapDesign|Some subjective comments on design of sea maps, by Aquanim]]
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{{Navbox manual}} [[Category: Development]]

Latest revision as of 14:23, 4 March 2024

Maps are 7z archives which, at their most basic, consist of three image files packaged in a particular way. They can be found in Zero-K/Maps and be zipped or unzipped with 7zip. Maps can contain more than their three image files, including:

  • Metal spot layout.
  • Start area configuration.
  • Tree, rock or any other models to be placed as map features.
  • Arbitrary code and units changes that can arbitrarily modify the game. See Mod Creation.

Creating maps[edit]

<Removed some links to the old Spring wiki since you would probably get malware if you go there.>

Ask for help in #zkmap in on the Zero-K Discord server.

Startboxes[edit]

Further information: Startbox API

Startboxes are loaded from /mapconfig/map_startboxes.lua and can be generated ingame with the Startbox Editor widget included with the game. ‎Alt + F11‎ to toggle.

Metal Configuration and Spot Graphics[edit]

Metal spots on maps are done via Lua configs. They can be generated ingame with the dbg_mouse_to_mex_portable.lua widget, available at TheMooseIsLoose's github.

Download that repo as a zip and extract into your map folder. Load the map in ZK, enable cheats, and then enable Mouse to Mexes in your ‎Alt + F11‎ widget menu. Click to create new metal spots, the values and positions will be automatically saved to your game data directory. Copy and paste the content from MexSpots_YourMap to your /mapconfig/map_metal_layout.lua.

Running maps[edit]

Local testing[edit]

To run a map locally put it in Zero-K/Maps then start the game. Untick 'Only featured maps' in Settings → Lobby and start a singleplayer skirmish game. Select 'Advanced', click 'Change Map' and select your map from the list.

Multiplayer[edit]

Upload your map to https://springfiles.springrts.com/upload/ to make it downloadable and playable by others. Some admin action to feature/support the map may also be required.

See also[edit]