Sea is unbalanced as hell is hot. Could we work on this so that sea gameplay actually sees some light instead of being shunned for its unbalancedness?
-- Examples --
* Ships vs amph: Amph only has a few choices to counter hunters: ducks (too slow and can be kited), Scallop (way too slow and can be kited and killed easily for cost (JUST ONE can kill about 4 of your scallops), and Bouy (cannot move and if I recall right can be outranged). Archers do lolnone damage. Also note: Hunter has splash. So you either zerg rush the ship player and hope he doesnt have a hunter or torp launcher / torp launcher com or you might as well give up attacking near the ships player or pray you don't run into hunters. You're next to useless against the ships player with hunters.
* Ducks when they get sea: Uncounterable? Scallops cannot counter ducks for cost. One scallop will be pwned by just 2 ducks.
* Ships vs hovers: Corvettes rape you. The only counter to this is scapels (as far as I am aware) and pene sniping.
* Hovers vs Amphs: Only interaction is Buoys, Archers, and Grizzlies. Even this is up to the amph player if he wants to or not. Can just remain underwater indefinetely. Hovers can't shoot underwater and any nanoframes they put down can be instakilled by ducks.
I don't know if its just me but I can't seem to counter ships without being ships. I'd love to tho, see the day that all options at sea (hovers/amphs/ships) are viable instead of ships or lolyoudead vs ships.