Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Rebalance Sea Already

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
2/16/2014 5:04:27 PMUSrankShaman before revert after revert
2/16/2014 5:03:51 PMUSrankShaman before revert after revert
Before After
1 The scallop needs to be changed to have some torpedo AoE and higher damage - about 65-85 AoE and 200-250 damage would be useful for killing ducks and helping against the ship problem. The amph factory has no underwater anti-duck except the duck. Maybe also increase the speed to about 1.7 or 1.8 (warrior speed). This way it become an actually viable unit on both land and sea. 1 The scallop needs to be changed to have some torpedo AoE and higher damage - about 65-85 AoE and 200-250 damage would be useful for killing ducks and helping against the ship problem. The amph factory has no underwater anti-duck except the duck. Maybe also increase the speed to about 1.7 or 1.8 (warrior speed). This way it become an actually viable unit on both land and sea.
2 \n 2 \n
3 All ships should also have their speeds cut to a maximum of 3. 5 ( skeeter) and crusader should be like a sea reaper. 3 All ships should also have their speeds cut to a maximum of 3. 5 ( skeeter has 5. something!!) and crusader should be like a sea reaper artillery.