reading this thread about the artillery:
http://zero-k.info/Forum/NewPost?threadID=4967this brings up a topic i had in mind for some time.
this is about the reaper and the goliath tanks.i have the impression that heavy tanks should really be what they are called, becasue, they are NOT.
crushers of doom, which can take a shitload of damage. they MUST not fear static defences.
therefore i have the following suggestions:
-increase HP, at least 1.5-2.0 times the current value for both tanks
-corrspondingly cut their speed by the HP gain value. reapers are ridiculously fast, and even golis have a decent speed. (hello? e=mc² and stuff. their engines for their HP ( assuming hp means mass) must be larger than their weaponery power...)
-keep price and firerate. see how this turn sout.
-bonus: experiemnt with turret turning rate. slow it down and maybe add higher damage.
=> slow fortresses of death to everything slow, high HP thing.
=> weak to fast units with good kiting AI - needs banisher assistance
=> weak to air bombardment - needs copperhead assistance
=> weak to terrorform - needs construction assistance (maybe a con on guard state to this unit restores terrorform on its waypoints?)
ravagers lack hp but have insane speed. reapers are not a replacement with just higher HP and cost, but are unique to them. this makes heavy tank fac much more different compared to LV.
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so you are sitting in your fortification and get the creep when you see this massive barrel slowly rolling towards your doors.