| 1 | reading this thread about the artillery: http://zero-k.info/Forum/NewPost?threadID=4967 | 1 | reading this thread about the artillery: http://zero-k.info/Forum/NewPost?threadID=4967 | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | this brings up a topic i had in mind for some time. [color=red]this is about the reaper and the goliath tanks.[/color] | 3 | this brings up a topic i had in mind for some time. [color=red]this is about the reaper and the goliath tanks.[/color] | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | i have the impression that heavy tanks should really be what they are called, becasue, they are NOT. | 5 | i have the impression that heavy tanks should really be what they are called, becasue, they are NOT. | 
                
                    | 6 | crushers of doom, which can take a shitload of damage. they MUST not fear static defences. | 6 | crushers of doom, which can take a shitload of damage. they MUST not fear static defences. | 
                
                    | 7 | \n | 7 | \n | 
                
                    | 8 | therefore i have the following suggestions: | 8 | therefore i have the following suggestions: | 
                
                    | 9 | \n | 9 | \n | 
                
                    | 10 | -increase HP, at least 1.5-2.0 times the current value for both tanks | 10 | -increase HP, at least 1.5-2.0 times the current value for both tanks | 
                
                    | 11 | -corrspondingly 
            cut 
            their 
            speed 
            by 
            the 
            HP 
            gain 
            value.
             
            reapers 
            are 
            ridiculously 
            fast,
             
            and 
            even 
            golis 
            have 
            a 
            decent 
            speed. | 11 | -corrspondingly 
            cut 
            their 
            speed 
            by 
            the 
            HP 
            gain 
            value.
             
            reapers 
            are 
            ridiculously 
            fast,
             
            and 
            even 
            golis 
            have 
            a 
            decent 
            speed.
             
            (
            hello? 
            e=mc² 
            and 
            stuff.
             
            their 
            engines 
            for 
            their 
            HP 
            (
             
            assuming 
            hp 
            means 
            mass)
             
            must 
            be 
            larger 
            than 
            their 
            weaponery 
            power.
            .
            .
            ) | 
                
                    | 12 | -keep price and firerate. see how this turn sout. | 12 | -keep price and firerate. see how this turn sout. | 
                
                    | 13 | -bonus: experiemnt with turret turning rate. slow it down and maybe add higher damage. | 13 | -bonus: experiemnt with turret turning rate. slow it down and maybe add higher damage. | 
                
                    | 14 | \n | 14 | \n | 
                
                    | 15 | => slow fortresses of death to everything slow, high HP thing. | 15 | => slow fortresses of death to everything slow, high HP thing. | 
                
                    | 16 | => weak to fast units with good kiting AI - needs banisher assistance | 16 | => weak to fast units with good kiting AI - needs banisher assistance | 
                
                    | 17 | => weak to air bombardment - needs copperhead assistance | 17 | => weak to air bombardment - needs copperhead assistance | 
                
                    | 18 | => weak to terrorform - needs construction assistance (maybe a con on guard state to this unit restores terrorform on its waypoints?) | 18 | => weak to terrorform - needs construction assistance (maybe a con on guard state to this unit restores terrorform on its waypoints?) | 
                
                    | 19 | \n | 19 | \n | 
                
                    | 20 | ravagers lack hp but have insane speed. reapers are not a replacement with just higher HP and cost, but are unique to them. this makes heavy tank fac much more different compared to LV. | 20 | ravagers lack hp but have insane speed. reapers are not a replacement with just higher HP and cost, but are unique to them. this makes heavy tank fac much more different compared to LV. | 
                
                    | 21 | \n | 21 | \n | 
                
                    | 22 | ----- | 22 | ----- | 
                
                    | 23 | \n | 23 | \n | 
                
                    | 24 | so you are sitting in your fortification and get the creep when you see this massive barrel slowly rolling towards your doors. | 24 | so you are sitting in your fortification and get the creep when you see this massive barrel slowly rolling towards your doors. |