1 |
reading this thread about the artillery: http://zero-k.info/Forum/NewPost?threadID=4967
|
1 |
reading this thread about the artillery: http://zero-k.info/Forum/NewPost?threadID=4967
|
2 |
\n
|
2 |
\n
|
3 |
this brings up a topic i had in mind for some time. [color=red]this is about the reaper and the goliath tanks.[/color]
|
3 |
this brings up a topic i had in mind for some time. [color=red]this is about the reaper and the goliath tanks.[/color]
|
4 |
\n
|
4 |
\n
|
5 |
i have the impression that heavy tanks should really be what they are called, becasue, they are NOT.
|
5 |
i have the impression that heavy tanks should really be what they are called, becasue, they are NOT.
|
6 |
crushers of doom, which can take a shitload of damage. they MUST not fear static defences.
|
6 |
crushers of doom, which can take a shitload of damage. they MUST not fear static defences.
|
7 |
\n
|
7 |
\n
|
8 |
therefore i have the following suggestions:
|
8 |
therefore i have the following suggestions:
|
9 |
\n
|
9 |
\n
|
10 |
-increase HP, at least 1.5-2.0 times the current value for both tanks
|
10 |
-increase HP, at least 1.5-2.0 times the current value for both tanks
|
11 |
-corrspondingly
cut
their
speed
by
the
HP
gain
value.
reapers
are
ridiculously
fast,
and
even
golis
have
a
decent
speed.
|
11 |
-corrspondingly
cut
their
speed
by
the
HP
gain
value.
reapers
are
ridiculously
fast,
and
even
golis
have
a
decent
speed.
(
hello?
e=mc²
and
stuff.
their
engines
for
their
HP
(
assuming
hp
means
mass)
must
be
larger
than
their
weaponery
power.
.
.
)
|
12 |
-keep price and firerate. see how this turn sout.
|
12 |
-keep price and firerate. see how this turn sout.
|
13 |
-bonus: experiemnt with turret turning rate. slow it down and maybe add higher damage.
|
13 |
-bonus: experiemnt with turret turning rate. slow it down and maybe add higher damage.
|
14 |
\n
|
14 |
\n
|
15 |
=> slow fortresses of death to everything slow, high HP thing.
|
15 |
=> slow fortresses of death to everything slow, high HP thing.
|
16 |
=> weak to fast units with good kiting AI - needs banisher assistance
|
16 |
=> weak to fast units with good kiting AI - needs banisher assistance
|
17 |
=> weak to air bombardment - needs copperhead assistance
|
17 |
=> weak to air bombardment - needs copperhead assistance
|
18 |
=> weak to terrorform - needs construction assistance (maybe a con on guard state to this unit restores terrorform on its waypoints?)
|
18 |
=> weak to terrorform - needs construction assistance (maybe a con on guard state to this unit restores terrorform on its waypoints?)
|
19 |
\n
|
19 |
\n
|
20 |
ravagers lack hp but have insane speed. reapers are not a replacement with just higher HP and cost, but are unique to them. this makes heavy tank fac much more different compared to LV.
|
20 |
ravagers lack hp but have insane speed. reapers are not a replacement with just higher HP and cost, but are unique to them. this makes heavy tank fac much more different compared to LV.
|
21 |
\n
|
21 |
\n
|
22 |
-----
|
22 |
-----
|
23 |
\n
|
23 |
\n
|
24 |
so you are sitting in your fortification and get the creep when you see this massive barrel slowly rolling towards your doors.
|
24 |
so you are sitting in your fortification and get the creep when you see this massive barrel slowly rolling towards your doors.
|