1 This game dont need to be dumbed down, it just need to be explained better!
2 I think it will generate a big snowball effect, you team will capture more early mexes, win early fights and get the metal reclaim even more mexes and game will snowball heavy in favour of your team without having the other team a possibility to come back. Rezzing stuff for free will have even more snowballing effect.
I like the more dynamics for map control, but there needs to be a system to generate metal and make a come back or games will be over in under 10-15 minutes. maybe dynamic metal spots would be cool for that. Have metal spots have a limited amount of metal and explode when empty. A new metal spot will be generated somewhere alse where the fight for it jumps to there. I think it must be possible to implement, cause it is how chicken nests work.
3 Why does this game needs to be like other RTS games? The fun and unique thing about this game is the possibility for having massive amounts of units. and you need the metal for it to produce those.
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I would like propose a system to make energy more important in the game besides in early minutes or for OD.
Or it can be used in collaboration with the "no energy for OD idea", and making mexes upgradeable.
The general idea is that units can still use the basic stuff, shoot, walk/fly but their special needs energy. So you can really hurt the enemy if you attack/disable his energy.
- cloakbots use energy to cloak, like now but more
- jumpbots need energy to jump, sumo more then pyro
- heavy factory units need more energy to repair (like 3 times more)
- light vehicles use energy for a speedboost
- shieldbots use energy to recharge (current in game is fine)
- planes need energy to reload (faster) or even fly faster? Or even energy get a boost in attack vs (energy)buildings. So air becomes the raider of enemy eco rather than the fighter of units like the rest of the factories already do.
- spiders, need energy to stun (venom and infiltrator), crabe use energy in shielded form. Or use more energy while climbing (not sure if possible)
- gunships get a attack boost with energy (current can be the boosted form? and then a 'no energy' variant is weaker)
- amphibious use energy for submerging if the unit is able to float. Ideally all amphibious units needs a float ability.
- Big defences, DDM, behemoth and annihilator actually use energy per shot.
- ressurecting needs massive amount of energy
This idea is far from complete, but I just want to write it down for thoughts.