1 |
Energy
works
as
a
pop-cap
early
game,
preventing
you
from
doing
even
more
ridiculous
all-in
rushes
then
we
already
got.
Also,
how
would
you
propose
cloaked
units
to
be
reworked?
Are
they
no
longer
going
to
train
E,
allowing
them
to
permanently
stay
cloaked
without
any
cost
whatsoever?
|
1 |
Energy
works
as
a
pop-cap
early
game,
preventing
you
from
doing
even
more
ridiculous
all-in
rushes
then
we
already
got.
Also,
how
would
you
propose
cloaked
units
to
be
reworked?
Are
they
no
longer
going
to
drain
E,
allowing
them
to
permanently
stay
cloaked
without
any
cost
whatsoever?
|
3 |
However, I do agree that late game energy is weird at best. The only thing you really need energy for by then is OD. I do not think the system is broken but I do think late-game energy balance and management could use a look at and possibly a reworking.
|
3 |
However, I do agree that late game energy is weird at best. The only thing you really need energy for by then is OD. I do not think the system is broken but I do think late-game energy balance and management could use a look at and possibly a reworking.
|