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Extreme fix for the OD sharing problem: Remove energy.

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Date Editor Before After
7/20/2012 5:09:44 PMSkasi before revert after revert
Before After
1 I love the idea. It's probably gonna end up a bit too extreme, but personally I wouldn't oppose giving it a try, some weeks or months. The concept of energy cost is nice for some special things. I was even thinking about suggesting E cost for dguns, but know that everybody would want my head cut off. Anyway! :) 1 I love the idea. It's probably gonna end up a bit too extreme, but personally I wouldn't oppose giving it a try, some weeks or months. The concept of energy cost is nice for some special things. I was even thinking about suggesting E cost for dguns, but know that everybody would want my head cut off. Anyway! :)
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3 The really really big PRO for this suggestion is the decrease in clutter ( E cost for all electronic warfare things: cloak, radar, etc) without decreasing the complexity of the game ( which is something I like) . The clutter decrease is similar to the different damage types and energy-build-costs that CA got rid of for us. 3 The really really big PRO for this suggestion is the decrease in clutter ( E cost for all electronic warfare things: cloak, radar, etc that players have to remember) without decreasing the complexity of the game ( which is something I like) . The clutter decrease is similar to the different damage types and energy-build-costs that CA got rid of for us.
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5 The only CON is the shield stuff.. I really like how damaging shields means that you leech energy that your enemy would otherwise use for overdrive. This feature would be lost. I hate how all shields got different energy cost per recharged hp though - loosing a good and bad thing at the same time is fair though. 5 The only CON is the shield stuff.. I really like how damaging shields means that you leech energy that your enemy would otherwise use for overdrive. This feature would be lost. I hate how all shields got different energy cost per recharged hp though - loosing a good and bad thing at the same time is fair though.