1 |
I love the idea. It's probably gonna end up a bit too extreme, but personally I wouldn't oppose giving it a try, some weeks or months. The concept of energy cost is nice for some special things. I was even thinking about suggesting E cost for dguns, but know that everybody would want my head cut off. Anyway! :)
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1 |
I love the idea. It's probably gonna end up a bit too extreme, but personally I wouldn't oppose giving it a try, some weeks or months. The concept of energy cost is nice for some special things. I was even thinking about suggesting E cost for dguns, but know that everybody would want my head cut off. Anyway! :)
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2 |
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2 |
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3 |
The
really
really
big
PRO
for
this
suggestion
is
the
decrease
in
clutter
(
E
cost
for
all
electronic
warfare
things:
cloak,
radar,
etc)
without
decreasing
the
complexity
of
the
game
(
which
is
something
I
like)
.
The
clutter
decrease
is
similar
to
the
different
damage
types
and
energy-build-costs
that
CA
got
rid
of
for
us.
|
3 |
The
really
really
big
PRO
for
this
suggestion
is
the
decrease
in
clutter
(
E
cost
for
all
electronic
warfare
things:
cloak,
radar,
etc
that
players
have
to
remember)
without
decreasing
the
complexity
of
the
game
(
which
is
something
I
like)
.
The
clutter
decrease
is
similar
to
the
different
damage
types
and
energy-build-costs
that
CA
got
rid
of
for
us.
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4 |
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4 |
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5 |
The only CON is the shield stuff.. I really like how damaging shields means that you leech energy that your enemy would otherwise use for overdrive. This feature would be lost. I hate how all shields got different energy cost per recharged hp though - loosing a good and bad thing at the same time is fair though.
|
5 |
The only CON is the shield stuff.. I really like how damaging shields means that you leech energy that your enemy would otherwise use for overdrive. This feature would be lost. I hate how all shields got different energy cost per recharged hp though - loosing a good and bad thing at the same time is fair though.
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