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Draft for landing page feature list

[NewFeatures]

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Zero-K is a Free RTS Game



Free and Open Source (FOSS)


  • Completely Free to Play (F2P) - not a single gameplay element can be unlocked through payment. [more info]
  • Source code open to public, that means you can look up any game mechanic and resource in the freely available game files.
  • Windows, Linux and partial OS X support - head to the download page and grab what you want!

Realtime Strategy (RTS)


  • Powerful Interface
  • Natural Balance allows units to depend on their natural characteristics and the benefits of the physically simulated environment.
  • Multiplayer and Singleplayer gameplay. You can play 1v1, 2v2, even 10v10 and larger games. Free-for-all, PvE or custom missions.
  • Epic Scale: From tiny flea-bots to huge mechs and gigantic superweapons wreaking havoc - hundreds or thousands of units on the battlefield, easily viewable with a fully pannable and zoomable camera.
  • Streamlined Economy: complex without being tedious, with a simple interface and controls. Resource output can be scaled up as the game progresses, creating increasingly intense battles. The system is designed to allow skilled players to make comebacks from losing positions.




Tons of Features


Tons of Features

(psst, watch the Gameplay Features Trailer)
  • Terraform the landscape: raise walls, dig ditches, build ramps and more to provide yourself with an extra tactical advantage.
  • Realistic Physics mean each shot is physically simulated realtime - you can actually evade bullets if you micro-manage your units! Hills and terrain affect line of sight and radar coverage, and explosions deform the terrain.
  • Unique Abilities make sure units are fun to use. From jump-jets, gravity turrets, mobile shields, burning napalm, air drops, Commander morphs, EMP, minelayers, burrowers, replicators, and teleporters - we've got it all and more!
  • Planet Wars lets you take control of your own planet and fight for survival in an ongoing online campaign.


*Some of the many units to try out include:*





There is much more to discover, but listing all of it is not as fun as finding and trying them out yourself so visit the Downloads page!

Zero-K is made by the players, for the players. All game developers are active and experienced players. Balance and fun are assured.
view edit history
+4 / -0
Skasi
Edits: 27
First: 8 years ago
Last: 8 years ago
Skasi
This is a draft for a new, updated version of http://zero-k.info/Wiki/Features

Goals are a better, cleaner list for new players and better formatting to improve the website's ranking on search engine results (eg. when searching google for "free rts" or "realtime strategy open source" or "linux game" or whatever comes to mind).

To reach these goals there are different things that can be done, one of them is this:
Google looks at text inside header elements and whether it goes together with what a user might be searching.

an example for an existing header:
quote:
=== Some of the more prominent features: ===


This is not useful for ZK's ranking. A user will not visit google and type "prominent features" when looking for an RTS game.

another example:
quote:
=== Welcome to Zero-K ===


This is not very useful either. A user who looks for a new cool multiplayer game has no idea that "Zero-K" exists so they will never type "Zero-K" into google.

Potential players are very likely to search for "free rts", "linux rts" and similar, so we'll have to try getting such things covered.
+4 / -0
8 years ago
Roll up, Roll up! all the fun of the fair!. 2 Coconut shells for a dollar, knock the mermaid off the shelf and win a prize to see the hairy lady!

Roll up, roll up.
+0 / -0

8 years ago
I dislike the "unit showcase". It's super huge but conveys no information whatsoever. Like there's this thing that looks like a CD tray and it says "skirmisher hovercraft" and nothing else, how am I supposed to know how fun the unit is? There's not even a background or anything, just a picture in the void.

Compare to the screenshot above: you are shown how you can outmaneuver and swarm a tank with these cool machinegun bots, with misc gameplay stuff like debris and explosions also shown. Meanwhile the bot's unit showcase just shows a dull picture and some non-descriptive text.
+2 / -0
Skasi
I've added a TL;DR for lulz. Do we want a TL;DR? It probably doesn't help with search engine ranking and doesn't really get players to play the game, so we can just remove it. Thoughts?

PLrankAdminSprung, I didn't really want to remove anything. Of course we can probably make it more interesting - I've already had plans for epic mouseover interactions with the unit examples: a .gif showing the unit in action and a weapon/item description when moving over pieces of the model. That was part of my old large complete overhaul of the landing page. This here is just supposed to be a quick and easy/simple fix with a hopefully high return of investment. The current version of unit example is not really derogatory or deterring though, is it?


I just noticed the front page could also use some better widescreen support. We can fit MUCH more shiny things in the "very-first-impression" area so visitors don't need to scroll down. Then YT video could float on the right side of the first list and the glaive+reaper img on the left side of the second list.

Like so:


In the default view only 70% of the width is available.
+1 / -0
8 years ago
You forgot something.

+6 / -0
Skasi
Nah, that's something for my next project USrankStuart98..

Any actual feedback? :)
+8 / -0

8 years ago
It's not deterrent in theory but my experience with games who show off "coolness" is that they do so because gameplay is utter shit.
+0 / -0
Skasi
Proof of concept for fancy unit display.

(code backup)
[Spoiler]
+3 / -0


8 years ago
This looks like a good improvement. Some old, bad, terms are still in the dot points though.

"Special damages" is a technical term. Perhaps rework that sentence around the phrase "armour types" and mention that the lack of communication of most armour systems is the problem.

"Resourced are unlimited" should be removed because I think it is either a feature people will think is bad (ie, they are confused into thinking that resource gathering is unimportant/not a thing) or will not care about. Games with finite resources rarely exhaust the map so I don't think this is something many people consider. Just say the end result of the economy system, not details about how we achieve that result. That is a good general rule for this type of page.
+1 / -0
use all the cool webms of skuttles imho. that looks cool to someone who has no idea what's going on



http://gfycat.com/FabulousCreepyDikkops

may or may not explode browser

[Spoiler]
+2 / -0
USrankdorsh this was me trying to skittle some neb, but @Rafal[ZK] was smart enough to get skittled too with his "lobster trainer" dgun com :P
+0 / -0
Skasi
AUrankAdminGoogleFrog, I've changed the economy stuff, but can't think of anything good for natural balance. Perhaps I should just keep it as short as "Natural Balance allows units to depend on their natural characteristics and the benefits of the physically simulated environment." and cut out the rest?

USrankdorsh that gif alone is 5.6mb in size. If someone can think of a way to make them not load until really needed and implement that then I'll add as many short gifs as you want. Until then I'll try to keep the number low and compression as high as possible (which is easier for small scales and only a few changes per frame, large explosions with parts flying in all directions seem bad for that). Perhaps all the shiny stuff should be kept in videos that players can start on their own.
+0 / -0
8 years ago
Skasi , add "Nuclear mushroom" as a header, and under it just a gif on nuke shiny... And maybe Singu shiny.. and.. skuttle shiny.. and .. rmroe shinys.. anyway, people love searchign for word ''nuclear''
+0 / -0
Skasi
8 years ago
quote:
anyway, people love searchign for word ''nuclear''

Is that serious? :O
+0 / -0
8 years ago
i don't think the mpeg containers in the spoiler tag after that load until you start them, though that gif is a beauty it would suck to lose
+0 / -0
Skasi
New concept for the placement of objects (ignore missing makeup, local copy):

Sadly I can't put the code into the wiki like this cause it's mostly "lower level" HTML/CSS changes, so it's not visible at the top of this page. Whether elements float left/right is still pretty much open, but the top/bottom order of elements makes sense like that I guess. Without scrolling down everything up to and including the "Realtime Strategy (RTS)" list should be visible on modern resolutions.



+3 / -0
You can use the actual Features page on the test site to see how things will look.
+0 / -0