quote: I am not concerned about the quality of PA on multiple planets because I think an interesting game could be made around the spherical map idea. Multiple planets and satellites have the potential to improve the game but are not necessary. |
Interesting, I think other way around.
Spherical map I see not so much potential: Ok, so one 'attack from all directions.'
But traditional RTS allow many directions too, if the maps are good. (And start positions are far away from map border)
On other hand multiple moving planets in 2D would be supercool.
Have your normal 08/15 islands map
..but the islands are moving!
Distances change, islands collide and combine into one or break apart..
When islands are in contact units can walk across or jumpers can jump on near islands..then the islands drift apart again.
Islands could be moved by shooting at them or with "Newtons."
I think manipulating the movement of the islands in 2D would be much easier than in 3D to while not losing any complexity. Or maybe the island is a large unit itself that players can command.
The islands could look like normal islands (that just happen to float around) or styled in different ways: As planets/asteroids (like some spring maps try), or as giant turtles with small tanks driving on their shells or moving machine parts like turning gears...