1 |
Then it seems transports would become a central part in multi-planetary games.
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1 |
Then it seems transports would become a central part in multi-planetary games.
|
2 |
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2 |
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3 |
But they have the same problem just like other orbital units: the way they travel between planets is similar to whole map teleport with some delay time in a ordinary RTS game, all the potential interactions in midway don't exist for this kind of movetype, so beside intel and guesswork there isn't much depth in it.
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3 |
But they have the same problem just like other orbital units: the way they travel between planets is similar to whole map teleport with some delay time in a ordinary RTS game, all the potential interactions in midway don't exist for this kind of movetype, so beside intel and guesswork there isn't much depth in it.
|
4 |
\n
|
4 |
\n
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5 |
I'd
rather
replace
this
"whole
map
teleport"
with
neutral
teleport
gates,
with
teleports
gates,
moving
between
two
positions
on
separated
planets
would
require
some
travel
on
planets.
|
5 |
I'd
rather
replace
this
"whole
map
teleport"
with
neutral
teleport
gates.
With
teleports
gates,
moving
between
two
positions
on
separated
planets
would
require
some
travel
on
planets.
|