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Upcoming Planetary Annihilation Update allows for a line move mod

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Date Editor Before After
7/26/2015 10:09:45 AMCNrankqwerty3w before revert after revert
7/26/2015 9:58:09 AMCNrankqwerty3w before revert after revert
7/26/2015 9:29:24 AMCNrankqwerty3w before revert after revert
7/26/2015 9:21:07 AMCNrankqwerty3w before revert after revert
7/26/2015 9:20:32 AMCNrankqwerty3w before revert after revert
7/26/2015 9:18:29 AMCNrankqwerty3w before revert after revert
Before After
1 Then it seems transports would become a central part in multi-planetary games. 1 Then it seems transports would become a central part in multi-planetary games.
2 \n 2 \n
3 But they have the same problem just like other orbital units: the way they travel between planets is similar to whole map teleport with some delay time in a ordinary RTS game, all the potential interactions in midway don't exist for this kind of movetype, so beside intel and guesswork there isn't much depth in it. 3 But they have the same problem just like other orbital units: the way they travel between planets is similar to whole map teleport with some delay time in a ordinary RTS game, all the potential interactions in midway don't exist for this kind of movetype, so beside intel and guesswork there isn't much depth in it.
4 \n 4 \n
5 I'd rather replace this "whole map teleport" with neutral teleport gates, with teleports gates, moving between two positions on separated planets would require some travel on planets. 5 I'd rather replace this "whole map teleport" with neutral teleport gates. With teleports gates, moving between two positions on separated planets would require some travel on planets.