quote: I fully understand you do not want your newest gimmick nerfed, but clicking D when the red circle is over an enemy army is not some peak skill you need to practice for months to grasp. |
quote: normally unskilled players. |
quote: not some peak skill you need to practice for months to grasp. |
quote: The fact that you manage to lose despite this goes to show what a low bar to entry this tactic has. |
This is just proof you're trying to nerf something for hurting your 'prestige'. Drop the air of superiority and condescending attitude, it does nothing to prove your point. In fact, if you rewatched that replay, you'd notice something strange about the LLTA complex one you're in reference to.
[Spoiler]There is absolutely ZERO relationship to the outcome of a battle to barrier to entry for individual tactics. You are just using this point to try to flex on myself and terve to recover your ego. Very poor taste.
quote: There's practically no risk involved given how cheap the units are and how reliable and large the value killed is. |
A lot of failures can be made up by one big success. This does not imply reliability. In fact, it shows how situational the tactic is. For the most part, roach drops are mainly anti-raiders/skirmishers because they're more likely to be clumped up in significant enough numbers to make cost while being low enough hp to only use one roach.
Fact is, two factories are 1.8k. The barrier to entry for this is made lower by the fact
we commshare. Each drop is also 260m (-100m if charon escapes, however survival rates for charons are pretty low overall). Fact is the first bunch of drops did not make cost at all and were used mostly to suppress you and slow you down. Most of the value killed in that game came from microing other units.
quote: For perspective, a snitch only needs to kill 1.2 of a scorcher to make cost. That is a single scorcher and 30 metal. |
You cannot kill 1.2 scorchers first off. Second off, you need to kill 2 scorchers to pay for the roach + charon itself. It's funny how you pick the easiest to kill raider with the highest metal value and not something like blitz (largely immune to roach drops) or bolas (again partially immune to roach drops). This seems like cherry picking.
quote: You cannot with a straight face claim that this is healthy for the game when such a low investment can so easily and with little counterplay destroy so much value.
|
Line move: exists.
Radar + AA: exists.
Not balling up expensive units: possible.
Instahit weapons: exist.
Newton: exists.
Cost of investment: 800m-1600m (to gain access to both snitch + charon) + 260m per drop (-100 if you save charon).
quote: Anyone at all can right now delete armies by throwing a snitch. |
Why don't more people do it if like you said, there's such a low barrier to entry? You've seen maybe a total of 4 people do it: @_Shaman,
terve886,
Slaab, and maybe
Godde. You should watch
Slaab's first try at it if you think it's so unbalanced. Bigger question is, why aren't you doing it if it's so unbalanced? Obviously with your 2.8k whr, you'd do better than us poor souls at 2.3k whr. Working theory is: you're just saying this to try to get something that hurt your fragile ego removed because you don't know how to counter it. Show me a game where red/bronze players make huge cost by dropping roaches if it's so easy.