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Snitch transporters need a nerf

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Date Editor Before After
4/28/2020 8:22:32 PMunknownrankTinySpider before revert after revert
4/28/2020 8:22:04 PMunknownrankTinySpider before revert after revert
4/28/2020 8:18:18 PMunknownrankTinySpider before revert after revert
Before After
1 They are guaranteed to make multiple times their cost with even minimal effort, even when used by normally unskilled players. By the time a transport with a snitch comes into line of sight, it is already too late as their speed enables the snitch to fly far and the transport to return safely. 1 They are guaranteed to make multiple times their cost with even minimal effort, even when used by normally unskilled players. By the time a transport with a snitch comes into line of sight, it is already too late as their speed enables the snitch to fly far and the transport to return safely.
2 \n 2 \n
3 There's practically no risk involved given how cheap the units are and how reliable and large the value killed is. 3 There's practically no risk involved given how cheap the units are and how reliable and large the value killed is.
4 \n 4 \n
5 I suggest transports carrying a snitch are severely slowed down to prevent them being tossed, forcing the transport to be sacrificed with the snitch itself. 5 I suggest transports carrying a snitch are severely slowed down to prevent them being tossed, forcing the transport to be sacrificed with the snitch itself.
6 \n 6 \n
7 Replays showing how easily abused this tactic is: 7 Replays showing how easily abused this tactic is:
8 \n 8 \n
9 http://zero-k.info/Battles/Detail/882304 9 http://zero-k.info/Battles/Detail/882304
10 http://zero-k.info/Battles/Detail/882361 10 http://zero-k.info/Battles/Detail/882361
11 \n 11 \n
12 For perspective, a snitch only needs to kill 1. 2 of a scorcher to make cost. 12 For perspective, a snitch only needs to kill 1. 2 of a scorcher to make cost. That is a single scorcher and 30 metal.