1 |
They are guaranteed to make multiple times their cost with even minimal effort, even when used by normally unskilled players. By the time a transport with a snitch comes into line of sight, it is already too late as their speed enables the snitch to fly far and the transport to return safely.
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1 |
They are guaranteed to make multiple times their cost with even minimal effort, even when used by normally unskilled players. By the time a transport with a snitch comes into line of sight, it is already too late as their speed enables the snitch to fly far and the transport to return safely.
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2 |
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2 |
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|
3 |
There's practically no risk involved given how cheap the units are and how reliable and large the value killed is.
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3 |
There's practically no risk involved given how cheap the units are and how reliable and large the value killed is.
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4 |
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4 |
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5 |
I suggest transports carrying a snitch are severely slowed down to prevent them being tossed, forcing the transport to be sacrificed with the snitch itself.
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5 |
I suggest transports carrying a snitch are severely slowed down to prevent them being tossed, forcing the transport to be sacrificed with the snitch itself.
|
6 |
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|
6 |
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|
7 |
Replays showing how easily abused this tactic is:
|
7 |
Replays showing how easily abused this tactic is:
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8 |
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8 |
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|
9 |
http://zero-k.info/Battles/Detail/882304
|
9 |
http://zero-k.info/Battles/Detail/882304
|
10 |
http://zero-k.info/Battles/Detail/882361
|
10 |
http://zero-k.info/Battles/Detail/882361
|
11 |
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11 |
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12 |
For
perspective,
a
snitch
only
needs
to
kill
1.
2
of
a
scorcher
to
make
cost.
|
12 |
For
perspective,
a
snitch
only
needs
to
kill
1.
2
of
a
scorcher
to
make
cost.
That
is
a
single
scorcher
and
30
metal.
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