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Snitch transporters need a nerf

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Date Editor Before After
4/29/2020 1:36:22 AMAUrankAdminAquanim before revert after revert
4/29/2020 1:34:19 AMAUrankAdminAquanim before revert after revert
4/29/2020 1:32:21 AMAUrankAdminAquanim before revert after revert
4/29/2020 1:27:28 AMAUrankAdminAquanim before revert after revert
Before After
1 A competent allied planes player goes a long way towards making this strategy uneconomic for the Snitch dropper, in my experience. They lose many more transports, lose some before the Snitches are dropped, and in general have far less freedom of movement. 1 A competent allied planes player goes a long way towards making this strategy uneconomic for the Snitch dropper, in my experience. They lose many more transports, lose some before the Snitches are dropped, and in general have far less freedom of movement.
2 \n 2 \n
3 In one of the linked games your planes player didn't seem to be making enough Swifts and in the other your team had no planes player at all. 3 In one of the linked games your planes player didn't seem to be making enough Swifts and in the other your team had no planes player at all.
4 \n 4 \n
5 Having a decent planes player on the team seems to have fallen out of fashion lately - perhaps it should come back. 5 Having a decent planes player on the team seems to have fallen out of fashion lately - perhaps it should come back.
6 \n 6 \n
7 [quote]Cost of investment: 1,600m + 260m per drop (-100 if you save charon).[/quote] 7 [quote]Cost of investment: 1,600m + 260m per drop (-100 if you save charon).[/quote]
8 Calling the factories part of the cost is pretty disingenuous. It's not like those factories are useless for any other purpose. 8 Calling the factories part of the cost is not a useful way to think about it. It's not like those factories are useless for any other purpose.