There is good and bad in this.
Good:
Raiders are better
Cheaper Krow
Balance for bombers
SLAM
View change for flung units
Stiletto nerf
Detri is slower, tranport is slower
Bad: Reduced fighter scout range (you gave them things to scout better, then you make it so you can't scout well with them)
Athena decloak radius increases (Why? Just make it cost more, since it usually dies when scouting anyway. With this change, athena is useless AGAIN)
Racketeer change (For some ridiculous reason, it has homing now. Even though they don't stun, they can still stop almost any unit if you have a thug or some bandits along. They even hit air.)
Det does not hit as hard (this is worded oddly; assuming it means that det doesn't do as much damage, det is now much less useful: shields can already stop it for cost)
Overall, shields benefitted a lot from this (and need some changes like moving some units out of the factory). Air didn't get much of a change, Tank/Amph seem to have benefitted, det is less useful, coms are better, and athena is useless (which is bad).
EMP vs. Disarm needs to be changed in unit descriptions.