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Zero-K v1.1.9.0

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Date Editor Before After
9/2/2013 3:50:15 PMUSrankTheDarkStar before revert after revert
9/2/2013 3:49:55 PMUSrankTheDarkStar before revert after revert
Before After
1 There is good and bad in this. 1 There is good and bad in this.
2 \n 2 \n
3 Good: 3 Good:
4 Raiders are better 4 Raiders are better
5 Cheaper Krow 5 Cheaper Krow
6 Balance for bombers 6 Balance for bombers
7 SLAM 7 SLAM
8 View change for flung units 8 View change for flung units
9 Stiletto nerf 9 Stiletto nerf
10 Detri is slower, tranport is slower 10 Detri is slower, tranport is slower
11 \n 11 \n
12 Bad: Reduced fighter scout range (you gave them things to scout better, then you make it so you can't scout well with them) 12 Bad: Reduced fighter scout range (you gave them things to scout better, then you make it so you can't scout well with them)
13 Athena decloak radius increases (Why? Just make it cost more, since it usually dies when scouting anyway. With this change, athena is useless AGAIN) 13 Athena decloak radius increases (Why? Just make it cost more, since it usually dies when scouting anyway. With this change, athena is useless AGAIN)
14 Racketeer change (For some ridiculous reason, it has homing now. Even though they don't stun, they can still stop almost any unit if you have a thug or some bandits along. They even hit air.) 14 Racketeer change (For some ridiculous reason, it has homing now. Even though they don't stun, they can still stop almost any unit if you have a thug or some bandits along. They even hit air.)
15 Det does not hit as hard (this is worded oddly; assuming it means that det doesn't do as much damage, det is now much less useful: shields can already stop it for cost) 15 Det does not hit as hard (this is worded oddly; assuming it means that det doesn't do as much damage, det is now much less useful: shields can already stop it for cost)
16 \n 16 \n
17 Overall, shields benefitted a lot from this (and need some changes like moving some units out of the factory). Air didn't get much of a change, Tank/Amph seem to have benefitted, det is less useful, coms are better, and athena is useless (which is bad). 17 Overall, shields benefitted a lot from this (and need some changes like moving some units out of the factory). Air didn't get much of a change, Tank/Amph seem to have benefitted, det is less useful, coms are better, and athena is useless (which is bad).
18 \n 18 \n
19 Edit: Lots of out-of-date unit descriptions, especially EMP vs Disarm. 19 EMP vs. Disarm needs to be changed in unit descriptions.