I have noticed that in my recent games (mostly FFAs) the performance was mostly good except huge 20-40 seconds lag spikes occasionally happening.
They seem to happen in two situations:
1. When I terraform something
2. When I send scout planes across the map.
Upon observing one of my scout planes I discovered that the lag spike happens exactly when the plane starts discovering enemy terraform, which was previously not visible.
It seems there is huge performance bottleneck either in engine-side Unsynced Heightmap or in ZK-side Terraform Texture.
Did any of you guys have similar experiences with terraform causing huge lag spikes even without units trying to path throught it?
Is there any way to disable Terraform Texture client-side or anything else in the settings to improve performance when stuff gets terraformed?