Why does it fail? I think I've made everything like it should be doneā¦I have DLed the engine spring_93.1_src.tar.lzma from
http://sourceforge.net/projects/springrts/ to ~/Downloads
Extracted the archive, opened a konsole for ~/Downloads/spring_93.1
> cmake ./
> make
And changed the path to "spring" executeable and "unitsync.so" in my lobby settings to the generated files in this folder.
As for NOTA-lobby, it is a portable version extracted from the springrts.com forum thread (version 3.2)
_________f=0000000 Warning: WeaponDef (c170732_1_4_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
f=0000000 Warning: WeaponDef (c170732_1_5_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
// ...
f=0000000 Loading LuaRules
f=0000000 Jump Jet Defs checking begining...
f=0000000 .. Jump Jet Defs checking complete
f=0000000 Error: (UnitDefIndex) ERROR_TYPE for key "extractSquare" in UnitDefs __index
f=0000000 Jump Jet Defs checking begining...
f=0000000 .. Jump Jet Defs checking complete
f=0000000 (UnitMorph) Warning: Comm Morph warning: Comm data entry for player 0 is empty or in invalid format
// for (p=player) p0 p1 p1 p1 p4 p4 8*p6 6*p14 p20
// ...load unit scripts...
f=0000000 (StartSetup) Warning: Start Unit Setup warning: Comm data entry for player 0 is empty or in invalid format
// for (p=player) p0 p1 p1 p1 p4 p4 8*p6 6*p14 p20
f=0000000 (Perks) Warning: Unlock system error: Unlock data entry for player 0 is empty or in invalid format
// for (p=player) p0 p1 p1 p1 p4 p4 8*p6 6*p14 p20
// ...
f=0000000 LuaSocketEnabled: yes
f=0000000 This game has locked LuaUI access
f=0000000 This game has locked LuaUI access
f=0000000 Error: Error loading socket.lua
// ...
f=0000000 Warning: (DESYNC WARNING) path-checksum 532ca4e3 for player 15 (adamcasher) does not match local checksum 4d1fdcc8; stale PathEstimator-cache?
// for many ppls including me.__________How important is the "Error loading socket.lua"?
Sockets are used for network communication, but there IS some communication between server and client.
This socket could be one of many.
The path checksum was invalid not only for maps previously played, but also for 2 completely new downloaded maps (after switch to engine 93.1 and NOTA-lobby).