1 |
[color=orange]Why does it fail? I think I've made everything like it should be done…[/color]
|
1 |
[color=orange]Why does it fail? I think I've made everything like it should be done…[/color]
|
2 |
\n
|
2 |
\n
|
3 |
I have DLed the engine spring_93.1_src.tar.lzma from http://sourceforge.net/projects/springrts/ to ~/Downloads
|
3 |
I have DLed the engine spring_93.1_src.tar.lzma from http://sourceforge.net/projects/springrts/ to ~/Downloads
|
4 |
Extracted the archive, opened a konsole for ~/Downloads/spring_93.1
|
4 |
Extracted the archive, opened a konsole for ~/Downloads/spring_93.1
|
5 |
> cmake ./
|
5 |
> cmake ./
|
6 |
> make
|
6 |
> make
|
7 |
And changed the path to "spring" executeable and "unitsync.so" in my lobby settings to the generated files in this folder.
|
7 |
And changed the path to "spring" executeable and "unitsync.so" in my lobby settings to the generated files in this folder.
|
8 |
\n
|
8 |
\n
|
9 |
As for NOTA-lobby, it is a portable version extracted from the springrts.com forum thread (version 3.2)
|
9 |
As for NOTA-lobby, it is a portable version extracted from the springrts.com forum thread (version 3.2)
|
10 |
\n
|
10 |
\n
|
11 |
___________
|
11 |
___________
|
12 |
\n
|
12 |
\n
|
13 |
\n
|
13 |
\n
|
14 |
[color=gray][f=0000000]
Warning:
WeaponDef
(
c170732_1_4_commweapon_personal_shield)
isShield
is
removed.
Use
weaponType="Shield"
instead!
|
14 |
[color=gray]f=0000000
Warning:
WeaponDef
(
c170732_1_4_commweapon_personal_shield)
isShield
is
removed.
Use
weaponType="Shield"
instead!
|
15 |
[f=0000000]
Warning:
WeaponDef
(
c170732_1_5_commweapon_areashield)
isShield
is
removed.
Use
weaponType="Shield"
instead!
|
15 |
f=0000000
Warning:
WeaponDef
(
c170732_1_5_commweapon_areashield)
isShield
is
removed.
Use
weaponType="Shield"
instead!
|
16 |
\n
|
16 |
\n
|
17 |
// ...
|
17 |
// ...
|
18 |
\n
|
18 |
\n
|
19 |
[f=0000000]
Loading
LuaRules
|
19 |
f=0000000
Loading
LuaRules
|
20 |
[f=0000000]
Jump
Jet
Defs
checking
begining.
.
.
|
20 |
f=0000000
Jump
Jet
Defs
checking
begining.
.
.
|
21 |
[f=0000000]
.
.
Jump
Jet
Defs
checking
complete
|
21 |
f=0000000
.
.
Jump
Jet
Defs
checking
complete
|
22 |
[f=0000000]
Error:
[UnitDefIndex]
ERROR_TYPE
for
key
"extractSquare"
in
UnitDefs
__index
|
22 |
f=0000000
Error:
(
UnitDefIndex)
ERROR_TYPE
for
key
"extractSquare"
in
UnitDefs
__index
|
23 |
[f=0000000]
Jump
Jet
Defs
checking
begining.
.
.
|
23 |
f=0000000
Jump
Jet
Defs
checking
begining.
.
.
|
24 |
[f=0000000]
.
.
Jump
Jet
Defs
checking
complete
|
24 |
f=0000000
.
.
Jump
Jet
Defs
checking
complete
|
25 |
\n
|
25 |
\n
|
26 |
[f=0000000]
[UnitMorph]
Warning:
Comm
Morph
warning:
Comm
data
entry
for
player
0
is
empty
or
in
invalid
format
|
26 |
f=0000000
(
UnitMorph)
Warning:
Comm
Morph
warning:
Comm
data
entry
for
player
0
is
empty
or
in
invalid
format
|
27 |
// for (p=player) p0 p1 p1 p1 p4 p4 8*p6 6*p14 p20
|
27 |
// for (p=player) p0 p1 p1 p1 p4 p4 8*p6 6*p14 p20
|
28 |
\n
|
28 |
\n
|
29 |
// ...load unit scripts...
|
29 |
// ...load unit scripts...
|
30 |
\n
|
30 |
\n
|
31 |
[f=0000000]
[StartSetup]
Warning:
Start
Unit
Setup
warning:
Comm
data
entry
for
player
0
is
empty
or
in
invalid
format
|
31 |
f=0000000
(
StartSetup)
Warning:
Start
Unit
Setup
warning:
Comm
data
entry
for
player
0
is
empty
or
in
invalid
format
|
32 |
// for (p=player) p0 p1 p1 p1 p4 p4 8*p6 6*p14 p20
|
32 |
// for (p=player) p0 p1 p1 p1 p4 p4 8*p6 6*p14 p20
|
33 |
\n
|
33 |
\n
|
34 |
[f=0000000]
[Perks]
Warning:
Unlock
system
error:
Unlock
data
entry
for
player
0
is
empty
or
in
invalid
format
|
34 |
f=0000000
(
Perks)
Warning:
Unlock
system
error:
Unlock
data
entry
for
player
0
is
empty
or
in
invalid
format
|
35 |
// for (p=player) p0 p1 p1 p1 p4 p4 8*p6 6*p14 p20
|
35 |
// for (p=player) p0 p1 p1 p1 p4 p4 8*p6 6*p14 p20
|
36 |
\n
|
36 |
\n
|
37 |
// ...
|
37 |
// ...
|
38 |
\n
|
38 |
\n
|
39 |
[f=0000000]
LuaSocketEnabled:
yes
|
39 |
f=0000000
LuaSocketEnabled:
yes
|
40 |
[f=0000000]
This
game
has
locked
LuaUI
access
|
40 |
f=0000000
This
game
has
locked
LuaUI
access
|
41 |
[f=0000000]
This
game
has
locked
LuaUI
access
|
41 |
f=0000000
This
game
has
locked
LuaUI
access
|
42 |
[f=0000000]
Error:
Error
loading
socket.
lua
|
42 |
f=0000000
Error:
Error
loading
socket.
lua
|
43 |
\n
|
43 |
\n
|
44 |
// ...
|
44 |
// ...
|
45 |
\n
|
45 |
\n
|
46 |
[f=0000000]
Warning:
[DESYNC
WARNING]
path-checksum
532ca4e3
for
player
15
(
adamcasher)
does
not
match
local
checksum
4d1fdcc8;
stale
PathEstimator-cache?
|
46 |
f=0000000
Warning:
(
DESYNC
WARNING)
path-checksum
532ca4e3
for
player
15
(
adamcasher)
does
not
match
local
checksum
4d1fdcc8;
stale
PathEstimator-cache?
|
47 |
// for many ppls including me.[/color]
|
47 |
// for many ppls including me.[/color]
|
48 |
\n
|
48 |
\n
|
49 |
____________
|
49 |
____________
|
50 |
\n
|
50 |
\n
|
51 |
How important is the "Error loading socket.lua"?
|
51 |
How important is the "Error loading socket.lua"?
|
52 |
Sockets are used for network communication, but there IS some communication between server and client.
|
52 |
Sockets are used for network communication, but there IS some communication between server and client.
|
53 |
This socket could be one of many.
|
53 |
This socket could be one of many.
|
54 |
\n
|
54 |
\n
|
55 |
The path checksum was invalid not only for maps previously played, but also for 2 completely new downloaded maps (after switch to engine 93.1 and NOTA-lobby).
|
55 |
The path checksum was invalid not only for maps previously played, but also for 2 completely new downloaded maps (after switch to engine 93.1 and NOTA-lobby).
|