Sale of widget for PW dollars means I will not program a similar widget for anyone else until round is over, nor will I share it.
I reserve the right to use any widget I program.
Suggestions welcome, I reserve the right to sell your ideas to other ppl if you don't buy them.
Please make sure you know how to install and use a widget before buying one!
Also know the limitations of widgets. If you have high latency or lags, it will not perform well.
Mediafire DL links only. Will come in 7zip with password, password delivery arrangements negotiable (PM will be most convenient)
Taking limited orders now.
Price on request, negotiable
Implementation and keybinding negotiable
Payment only on delivery (you can be bid down by other people while I'm still making it if they offer more)
Support and debugging free, upgrades and addons will cost additional
Subject to availability of my free time
Suggestions for the list can go here. Please don't bid in this thread.
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Widget ideas list:
Random Area Attack
- Bombard random spots in area with unit's weapon
Rally queue for individual units from factories (con, bombs)
- Give a queue to a con/bomb and select a factory, future cons/bombs get that queue instead of factory's
Athena rally queue
- Give Athena a queue, units built from it will inherit that queue
Gunship Jink
- Improves current gunship no-strafe behaviour to have small jink (as per gunship no swarm)
Build solar next to extractors
- automatically build solars in free space near mexes
Econ building priority
- Sets high priority on solar/wind and mexes depending on income state
Tactical missile launcher control
- Napalm/tacnuke guarding a shockley (and have an attack order after that) will time their attack command after so as to arrive 1.5 shield radius behind the shockley
Idle towers random fire
- Towers idling will slowly circle their range with shots... just in case
- Most applicable to llts vs cloak
Sniper Alert/Hunt (needs widget projectile detection)
- places marker at first sight of sniper round
- optional add-on: towers with nothing to do will fire on origin point if in range (cpu expensive)
Auto-jink (needs widget projectile detection)
- auto-swarm does not jink until detecting incoming projectile
- Note: CPU heavy
Shield Attack (not sure if possible)
- Looks for enemy shields in range of towers and makes towers attack them to drain shield power (stops if enemies come in range)