this is a hard situation for players.. 1 nuke silo is ok.. but helping another player make a silo does not get you kills.. quite often i have seen a front-line Cerberus and thought oh thats 50% complete so helping to finish it is ~ in-effect a cheap Cerberus for me.. however if i finish it his score will go up and my score will go down.. he will look like he has lifted team to victory and i will look like i failed to make kills..
i wish the game gave a % of the damage delt based on the % of the cost you payed.. so if i make 1/2 a nuke it should give 1/2 its score to me.. and if i give it then i forfeit that score to the person who receives it.. but thats probably allot of extra expensive code
i played a game and helped firepluck finish his krow and then realized his massive end game score belonged to his whole team.. but he acted like he was the reason for victory because the end game score line did not reflect the communal efforts
the right thing to do is to work together.. but most acts of teamwork are never reflected in the end game graph which leads to situations where the player who makes a zenith thinks he did well.. even though his team protected him with a diminished front-line force probably at huge disadvantage and a measly score.. if i get pwned because im fighting outnumbered vs enemy units while my allies are making a detriment
but the detriment wins then the crappy score i have from desperately defending the back-line is overshadowed by the massive damage spike they have from the detri..
TLDR: imho the score at the start and middle of game reflects the MVP not the end score spike that often overtakes the sacrifices those players made.. not to mention the invisible contributions of assisting.. teamwork is invisible allot of the time and this leads to players fighting over who makes the silo