1 |
this is a hard situation for players.. 1 nuke silo is ok.. but helping another player make a silo does not get you kills.. quite often i have seen a front-line Cerberus and thought oh thats 50% complete so helping to finish it is ~ in-effect a cheap Cerberus for me.. however if i finish it his score will go up and my score will go down.. he will look like he has lifted team to victory and i will look like i failed to make kills..
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1 |
this is a hard situation for players.. 1 nuke silo is ok.. but helping another player make a silo does not get you kills.. quite often i have seen a front-line Cerberus and thought oh thats 50% complete so helping to finish it is ~ in-effect a cheap Cerberus for me.. however if i finish it his score will go up and my score will go down.. he will look like he has lifted team to victory and i will look like i failed to make kills..
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2 |
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2 |
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3 |
i wish the game gave a % of the damage delt based on the % of the cost you payed.. so if i make 1/2 a nuke it should give 1/2 its score to me.. and if i give it then i forfeit that score to the person who receives it.. but thats probably allot of extra expensive code
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3 |
i wish the game gave a % of the damage delt based on the % of the cost you payed.. so if i make 1/2 a nuke it should give 1/2 its score to me.. and if i give it then i forfeit that score to the person who receives it.. but thats probably allot of extra expensive code
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4 |
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4 |
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5 |
i played a game and helped firepluck finish his krow and then realized his massive end game score belonged to his whole team.. but he acted like he was the reason for victory because the end game score line did not reflect the communal efforts
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5 |
i played a game and helped firepluck finish his krow and then realized his massive end game score belonged to his whole team.. but he acted like he was the reason for victory because the end game score line did not reflect the communal efforts
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6 |
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6 |
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7 |
the
right
thing
to
do
is
to
work
together.
.
but
most
acts
of
teamwork
are
never
reflected
in
the
end
game
graph
which
leads
to
situations
where
the
player
who
makes
a
zenith
thinks
he
did
well.
.
even
though
his
team
protected
him
with
a
diminished
front-line
force
probably
at
huge
disadvantage
and
a
measly
score.
.
if
i
get
pwned
because
enemy
makes
units
while
my
allies
are
making
a
detriment
but
the
detriment
wins
then
the
crappy
score
i
have
from
desperately
defending
the
back-line
is
overshadowed
by
the
massive
damage
spike
they
have.
.
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7 |
the
right
thing
to
do
is
to
work
together.
.
but
most
acts
of
teamwork
are
never
reflected
in
the
end
game
graph
which
leads
to
situations
where
the
player
who
makes
a
zenith
thinks
he
did
well.
.
even
though
his
team
protected
him
with
a
diminished
front-line
force
probably
at
huge
disadvantage
and
a
measly
score.
.
if
i
get
pwned
because
im
fighting
outnumbered
vs
enemy
units
while
my
allies
are
making
a
detriment
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8 |
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9 |
but the detriment wins then the crappy score i have from desperately defending the back-line is overshadowed by the massive damage spike they have from the detri..
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8 |
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10 |
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9 |
TLDR:
imho
the
score
at
the
start
and
middle
of
game
reflects
the
MVP
not
the
end
score
spike
that
often
overtakes
the
sacrifices
those
players
made
|
11 |
TLDR:
imho
the
score
at
the
start
and
middle
of
game
reflects
the
MVP
not
the
end
score
spike
that
often
overtakes
the
sacrifices
those
players
made.
.
not
to
mention
the
invisible
contributions
of
assisting.
.
teamwork
is
invisible
allot
of
the
time
and
this
leads
to
players
fighting
over
who
makes
the
silo
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