I recently saw this game called
The Riftbraker and there are quite some interesting ideas that we can take from it and implement into this game (if the devs like it and agree upon it).
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One aspect that I saw in the game was the energy/metal grid that looks nice and also brings some kind of realism to the game.
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The second one is the aliens and how they interact with your unit/structures. It could be nice if we would have something similar in terms of an idea to found PlanetWars.
PlanetWars Integration
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To expand a bit here about PlanetWars let's say each player will be given a starting planet from where he has to take control of the aliens (chickens). After that, he will gain the full planet resources per second/hour/day.
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Once the planet is capture we can have some kind of hive control ai (once Queen is dead) that will make chickens allies and will no longer spawn attack your units.
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After the conquest, you can make a special radar from where you will detect other planets in other solar systems from where you cand send invading armies/units and commanders and attack other players with their own planets.
Letting aside the PlanetWars ideas that I have what do you think about this game? From my perspective, if we can merge
MechWarrior with
Riftbraker and consolidate it with the complexity from Zero-K we will have something astonishing.
Just imagine each individual unit in Zero-k to be modular the same way MechWarrior system is. Or imagine the alien invasion waves that you have to defend your planet the same way Riftbraker has and also the graphics in the game look amazing...
Anyways I will wait for your input and it's clear that I am going to play Riftbraker once the game is up.