1 |
I actually think Battletech has one of the most elegant component customization systems I have seen, at least as far as "not being terribly broken" goes. Then again I haven't played the tabletop, only the PC adaptions which generally offer less components.
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1 |
I actually think Battletech has one of the most elegant component customization systems I have seen, at least as far as "not being terribly broken" goes. Then again I haven't played the tabletop, only the PC adaptions which generally offer less components.
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2 |
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2 |
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3 |
That being said, there are definitely optimal builds. Unit customization isn't a silver bullet for creating variability in games, it merely allows players to fine-tune their units to their personal preference. Which is cool, but won't necessarily make the game as a whole better.
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3 |
That being said, there are definitely optimal builds. Unit customization isn't a silver bullet for creating variability in games, it merely allows players to fine-tune their units to their personal preference. Which is cool, but won't necessarily make the game as a whole better.
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4 |
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4 |
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5 |
I
think
a
TA-style
games
with
custom
units
could
work,
would
have
to
be
designed
that
way
from
the
start.
Zero-K's
custom
commanders
are
already
hard
to
balance
as
is.
|
5 |
I
think
a
TA-style
game
with
custom
units
could
work,
would
have
to
be
designed
that
way
from
the
start.
Zero-K's
custom
commanders
are
already
hard
to
balance
as
is.
|
6 |
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|
6 |
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