Loading...
  OR  Zero-K Name:    Password:   

Post edit history

The Riftbraker - some ideas

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
3/2/2020 2:23:42 PMROrankForever before revert after revert
3/2/2020 2:22:28 PMROrankForever before revert after revert
Before After
1 I didn't say that @Anarchid, I only specified that certain features that are awesome in other games could benefit this one too. Zero-K will still remain as such no matter what and I told it many times that there is no other game in history that has so much complexity in terms of UI/Unit management/Economy combined that Zero-K has. And I am telling this from a gamer's perspective. Some people here just tried out only RTS games or total annihilation style games but I, on the other hand, tried it most of the games on the market ( at least those that are well known) . 1 I didn't say that @Anarchid, I only specified that certain features that are awesome in other games could benefit this one too. Zero-K will still remain Zero-k no matter what. I told it many times that there is no other game in history that has so much complexity in terms of UI/Unit management/Economy/etc combined that Zero-K has. And I am telling this from a gamer's perspective. Some people here just tried out only RTS games or total annihilation style games but I, on the other hand, tried out most games on the market ( at least those that are well known) .
2 \n 2 \n
3 From my view, adding other stuff/ideas to Zero-K will make it even more amazing. 3 From my view, adding other stuff/ideas to Zero-K will make it even more amazing.