Cloaky: Very small buff, to less used unit of factory to encourage their use.
Buff tick speed by 0.1.
Shield: Generally well tuned.
Tank: Minor power rebalance to encourage more unit diversity.
Kodachi: Range 225->220
Blitz: Turn rate 102>124 (Now same as Kodachi).
LV: Generally balanced, but with a bit precarious a position especially in stall-offs. Buffing Impaler because it unable to do its job well enough to justify cost.
Impaler: 700m Cost> 600m
Spider: Generally fine. Venom is a bit overly wacky in terms of its scaling effects, especially with how it interacts with flea. Flea is a bit powerful, but not terrifyingly.
Venom: Area of Effect 80 > 72 Speed 81>90
Flea: Damage 10.6 > 9.6
JJ: Unstable due to no anti-scout.
Been discussed more extensively elsewhere. Easiest solution is to give moderator damage somehow. Puppies also could be used to do this, making them consume half-health every shot (rather than death on hit and around 20% on miss), and have a high reload time (couple seconds). This would lead to them functioning as weak anti-scouts, without substantially buffing them vs raiders.
Amph: Duck isn't quite good enough, but is very extreme where it does win fac cannot deal with terraform at all.
Duck gets increased range 240>260. Shots have a 1 second delay between them. Possibly should start with a higher arc, making them less prone to FF.
Lobster Move Speed 54 > 84 (Same as duck now). In theory makes it fast enough to retreat from slow units, and go on raids rather than just assaults.