Post edit history
Current Balance Change Recommendations
Before | After | ||
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1 | Games often absorb some of the imbalances reasonably well, but flea is not one of those cases. It creates blind factory rps issues because it prevents riots without AOE from doing their job. Glaives and darts already have the same problem, to a smaller degree. | 1 | Games often absorb some of the imbalances reasonably well, but flea is not one of those cases. It creates blind factory rps issues because it prevents riots without AOE from doing their job. Glaives and darts already have the same problem, to a smaller degree. |
2 | \n | 2 | \n |
3 | I agree they should have enough range to not kill themselves when destroying wind generators and other non-hazardous buildings, but they have way too much dps given their other attributes. | 3 | I agree they should have enough range to not kill themselves when destroying wind generators and other non-hazardous buildings, but they have way too much dps given their other attributes. |
4 | \n | 4 | \n |
5 | 5 | I'd reduce flea dps to half the current value. |