Bugs:
-Lazarus device: Ressurecting an unit with the lazarus device in the zombie mod makes the ressurected unit a zombie (before the lazarus process reaches 100%)
-Bots behavior: When starting a new game, brutals bots are moving their commanders ahead to build structures. When the battlefield become too hot for them, they are retreating to their base until the end of the battle
If you are saving a game when bots retreated, and reload the save, bots will come back to battle with the battle starting behavior. That means, even if they have got striders, they are spamming lotus and pickets everywere.
I think the AI combat behavior isn't saved with the save, and reseted each load
Aswell, AI (any diff) never morph their commander abouve lvl 2 (i saw a lvl 4 on a chicken battle once). If they could morph more, they could stay on the battlefield longer instead of waiting inside their base, but i think even if they are lvl 20, i don't think they will stay on the battlefield, i have the felling that they are programmed to retreat after a certain map time
I know it because im trying to steam ennemies commanders with Dominatrix, and thats not longer possible when mid tiers units are fighting. I have got a short time to get em
-Bots are usualy blocking the path of their units, making em not sending any more units to front and creating a huge lag due to unit amounts.
-Cannot have more than 2 chiken teams: Whanted to make a 4vs4 match with a chicken faction in each team, for a queen rush goal.
Added: Dirtbags doesn't have it's own wreackage, we aren't able to distinguish if a wreackage will be zombified without moving the mouse over the wreakage
Suggestions:
-Allowing the StriderHub to create sub commanders with same possibilities than the main one (upgrading etc...)
-Creating a command for terramorphing the entier map to its original shape: Starlight building is making most of the unit type to not be able to travel the battlefield with trenches everywere
-Creating an unit able to transport wreackages from a A point to a B point
-Creating a command to anihilate most projectiles and wreakages to free some CPU in critical situations
-A burning debuff bar: like the slow, hacking, shield etc, we need a burning bar with a countdown before the unit extinguishes
-Allowing zombie mod to work on chiken's eggs (zombie chikens will not be from the chicken side anymore)
-Creating a harvest priority to builders when a harvest circle is created
1)first: Will harvest wreackages first and metal shards later
2)later: Will harvest metal shards first and wreackages later
3)only: Will only harvest wreakages and not metal shards
4)none: Will only harvest metal parts and never Wreackages
5)Closest: the default one, the closest to the units
6)farest: the most far from the unit
7)most valuable: Will harvest the most valuable wreackage from the circle
8)Less valuable: Will harvest the lass valuable wreackages
9)energy only: Will only harvest miscs from teh map that gives energy only
More coming soon