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Bugs:
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1 |
Bugs:
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-Lazarus device: Ressurecting an unit with the lazarus device in the zombie mod makes the ressurected unit a zombie (before the lazarus process reaches 100%)
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-Lazarus device: Ressurecting an unit with the lazarus device in the zombie mod makes the ressurected unit a zombie (before the lazarus process reaches 100%)
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-Bots behavior: When starting a new game, brutals bots are moving their commanders ahead to build structures. When the battlefield become too hot for them, they are retreating to their base until the end of the battle
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-Bots behavior: When starting a new game, brutals bots are moving their commanders ahead to build structures. When the battlefield become too hot for them, they are retreating to their base until the end of the battle
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4 |
If you are saving a game when bots retreated, and reload the save, bots will come back to battle with the battle starting behavior. That means, even if they have got striders, they are spamming lotus and pickets everywere.
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4 |
If you are saving a game when bots retreated, and reload the save, bots will come back to battle with the battle starting behavior. That means, even if they have got striders, they are spamming lotus and pickets everywere.
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5 |
I think the AI combat behavior isn't saved with the save, and reseted each load
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I think the AI combat behavior isn't saved with the save, and reseted each load
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6 |
Aswell, AI (any diff) never morph their commander abouve lvl 2 (i saw a lvl 4 on a chicken battle once). If they could morph more, they could stay on the battlefield longer instead of waiting inside their base, but i think even if they are lvl 20, i don't think they will stay on the battlefield, i have the felling that they are programmed to retreat after a certain map time
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Aswell, AI (any diff) never morph their commander abouve lvl 2 (i saw a lvl 4 on a chicken battle once). If they could morph more, they could stay on the battlefield longer instead of waiting inside their base, but i think even if they are lvl 20, i don't think they will stay on the battlefield, i have the felling that they are programmed to retreat after a certain map time
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I know it because im trying to steam ennemies commanders with Dominatrix, and thats not longer possible when mid tiers units are fighting. I have got a short time to get em
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I know it because im trying to steam ennemies commanders with Dominatrix, and thats not longer possible when mid tiers units are fighting. I have got a short time to get em
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-Bots are usualy blocking the path of their units, making em not sending any more units to front and creating a huge lag due to unit amounts.
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-Bots are usualy blocking the path of their units, making em not sending any more units to front and creating a huge lag due to unit amounts.
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-Cannot have more than 2 chiken teams: Whanted to make a 4vs4 match with a chicken faction in each team, for a queen rush goal.
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-Cannot have more than 2 chiken teams: Whanted to make a 4vs4 match with a chicken faction in each team, for a queen rush goal.
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10 |
Added: Dirtbags doesn't have it's own wreackage, we aren't able to distinguish if a wreackage will be zombified without moving the mouse over the wreakage
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Added: Dirtbags doesn't have it's own wreackage, we aren't able to distinguish if a wreackage will be zombified without moving the mouse over the wreakage
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Suggestions:
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Suggestions:
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13 |
-Allowing the StriderHub to create sub commanders with same possibilities than the main one (upgrading etc...)
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-Allowing the StriderHub to create sub commanders with same possibilities than the main one (upgrading etc...)
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14 |
-Creating a command for terramorphing the entier map to its original shape: Starlight building is making most of the unit type to not be able to travel the battlefield with trenches everywere
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-Creating a command for terramorphing the entier map to its original shape: Starlight building is making most of the unit type to not be able to travel the battlefield with trenches everywere
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-Creating an unit able to transport wreackages from a A point to a B point
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-Creating an unit able to transport wreackages from a A point to a B point
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-Creating a command to anihilate most projectiles and wreakages to free some CPU in critical situations
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-Creating a command to anihilate most projectiles and wreakages to free some CPU in critical situations
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-A burning debuff bar: like the slow, hacking, shield etc, we need a burning bar with a countdown before the unit extinguishes
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-A burning debuff bar: like the slow, hacking, shield etc, we need a burning bar with a countdown before the unit extinguishes
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-Allowing zombie mod to work on chiken's eggs (zombie chikens will not be from the chicken side anymore)
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-Allowing zombie mod to work on chiken's eggs (zombie chikens will not be from the chicken side anymore)
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19 |
-Creating a harvest priority to builders when a harvest circle is created
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-Creating a harvest priority to builders when a harvest circle is created
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20 |
1)first: Will harvest wreackages first and metal shards later
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1)first: Will harvest wreackages first and metal shards later
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21 |
2)
only:
Will
only
harvest
wreakages
and
not
metal
parts
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21 |
2)
later:
Will
harvest
metal
shards
first
and
wreackages
later
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3)
none:
Will
only
harvest
metal
parts
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22 |
3)
only:
Will
only
harvest
wreakages
and
not
metal
shards
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4)
Closest:
the
default
one,
the
closest
to
the
units
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4)
none:
Will
only
harvest
metal
parts
and
never
Wreackages
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24 |
5)
farest:
the
most
far
from
the
unit
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24 |
5)
Closest:
the
default
one,
the
closest
to
the
units
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25 |
6)
most
valuable:
Will
harvest
the
most
valuable
wreackage
from
the
circle
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25 |
6)
farest:
the
most
far
from
the
unit
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7)
Less
valuable:
Will
harvest
the
lass
valuable
wreackages
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26 |
7)
most
valuable:
Will
harvest
the
most
valuable
wreackage
from
the
circle
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27 |
8)
energy
only:
Will
only
harvest
miscs
from
teh
map
that
gives
energy
only
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27 |
8)
Less
valuable:
Will
harvest
the
lass
valuable
wreackages
|
|
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9)energy only: Will only harvest miscs from teh map that gives energy only
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More coming soon
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More coming soon
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