Orfelius:
"0. "Dota" is a stupid name since it refers to "Defense of the Ancients". I do not see any "ancients" in ZK do you?
1. This option is global as far as I know.
2. Doable by current modoptions ofcourse.
3. Requires some lua magic in shape of widget/gadget afaik.
4. There is no option like that so it would require some fiddling as well.
5. This is a proposition and has nothing to do with development of the game itself. "
0. I come up with that name because in Dota you just use 1 unit to kill other players. So this is the same in Zero-k commanders battle only.
1.Not working, already tested it in game and doesn't take effect.
2.What modoptions?
3.I want it to be a factory for itself, where commanders of all players are respawn.
4.In this mode after some time wrecks will bring a lot of lag to the game.
5. Isn't giving fun for the players a development for the game ?
And
banana_AiOld zk dota is buggy, to many of them.
I suggest the next when zero-k dota is activated (setoptions zeromode=dota):
These settings will be automatic when the mode is online:
1.!setoptions blockall( factories, units, defence buildings and terraform)
2.!setoptions enablerespawnfactory
3.!setoptions wrecks=0
4.!setoptions noelo=1
5.!setoptions groundeformation=0 (terrain won't change because of explosions and stuff)
These 5 are mandatory for the mode to work. If we have this we can play ZkDota on all maps. The next that I will type will make zero-k dota more dota-like.
6.!setoptions zkdefences=1 .Biggest elo player will chose the spots where 3 strong defence buildings will be placed to protect main commander respawn factory.They will need no energy to work.
7.!setoptions creepspawn=1 .Will make creeps appear (optional biggest elo player can select the waypoint of the attacks if this will be wanted from players)
8.!setoptions true line of sight and accuracy (line of sight will be the same as the range of commander) ( heavy machine gun with long range has WEIRD ACURACY almost to 0)