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Dota needed

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Date Editor Before After
10/6/2015 12:30:03 PMPLrankOrfelius before revert after revert
10/6/2015 12:29:30 PMPLrankOrfelius before revert after revert
10/6/2015 12:16:13 PMPLrankOrfelius before revert after revert
Before After
1 @Forever 1 @Forever
2 I advise you to check [url=http://zero-k.info/Forum/Thread/2424]this link[/url]. 2 I advise you to check [url=http://zero-k.info/Forum/Thread/2424]this link[/url].
3 \n 3 \n
4 [q]0. I come up with that name because in Dota you just use 1 unit to kill other players. So this is the same in Zero-k commanders battle only.[/q] 4 [q]0. I come up with that name because in Dota you just use 1 unit to kill other players. So this is the same in Zero-k commanders battle only.[/q]
5 So you do in God of War or Diablo. 5 So you do in God of War or Diablo.
6 \n 6 \n
7 [q]1.Not working, already tested it in game and doesn't take effect.[/q] 7 [q]1.Not working, already tested it in game and doesn't take effect.[/q]
8 By saying global I meant the overall unit limit (may be wrong there never tested it). 8 By saying global I meant the overall unit limit (may be wrong there never tested it).
9 \n 9 \n
10 [q]2.What modoptions?[/q] 10 [q]2.What modoptions?[/q]
11 I have mistaken springiee with SPADS. SPADS, the other Spring host bot, has the power to ban certain units as game option. 11 I have mistaken springiee with SPADS. SPADS, the other Spring host bot, has the power to ban certain units as game option.
12 \n 12 \n
13 [q]3.I want it to be a factory for itself, where commanders of all players are respawn.[/q] 13 [q]3.I want it to be a factory for itself, where commanders of all players are respawn.[/q]
14 Then you require a unit + lua script to be made. 14 Then you require a unit + lua script to be made.
15 \n 15 \n
16 [q]4.In this mode after some time wrecks will bring a lot of lag to the game.[/q] 16 [q]4.In this mode after some time wrecks will bring a lot of lag to the game.[/q]
17 Highly unlikely since you would only have around 60 or so wrecks in the field. Not to mention most of them would get reduced to scrap thus significantly reducing the poly count. 17 Highly unlikely since you would only have around 60 or so wrecks in the field. Not to mention most of them would get reduced to scrap thus significantly reducing the poly count.
18 \n 18 \n
19 [q]5. Isn't giving fun for the players a development for the game ?[/q] 19 [q]5. Isn't giving fun for the players a development for the game ?[/q]
20 [q]Hello brave developers! 20 [q]Hello brave developers!
21 \n 21 \n
22 This forum section is about developing new things and getting help when doing that. 22 This forum section is about developing new things and getting help when doing that.
23 \n 23 \n
24 For suggestions please use general forum section.[/q] 24 For suggestions please use general forum section.[/q]
25 Excerpt from the sticky post called "Development forum rules". Besides "fun" is 25 Excerpt from the sticky post called "Development forum rules". Besides "fun" is relative.
26 \n 26 \n
27 All in all if you want another gamemode that is really highly differs from the original game, guess what... do it yourself! No like seriously. Ivica did that in the past. His mods got officially included into the main game and were kept as long as they were not terminally broken. 27 All in all if you want another gamemode that is really highly differs from the original game, guess what... do it yourself! No like seriously. Ivica did that in the past. His mods got officially included into the main game and were kept as long as they were not terminally broken.