I keep mentioning this from time to time, but I've decided to just make a thread of it, see how it goes, and then I can shut up about it forevar.
As some of us may know, newbies get an elo malus of 250 in ZK, which makes them start at 1250 elo instead of 1500. This elo malus gets smaller after each game they play (as they attain an attribute called weight/reliability), and after around 20 games, they no longer have the elo malus.
This is very cool and all, but imo the elo malus is not big enough, and 1250 expects too much from new players, making their first games often quick, steamrolley losses.
I think it'd be much better for the newbies themselves, if the game considered them to be mostly clueless about everything (because that's what they often are when they join the teamgame host) - and newbies that have taken the time to learn things before joining teamgames deserve to be rewarded with some wins anyway.
So what would be a fitting elo for a "clueless" player? I'll trow the number 1100 out there. I think this would reflect the skill level of our average newbie better, and would mean that the team should get a 1900 elo player to balance out the newb, who would be able to carry the team somewhat.
Finally, I think the elo malus should take more games to go away; around 1,5 times the current would be good. This would give newbs a little longer to be newbs. :)