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Even 1250 elo is too much for complete newbies

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Date Editor Before After
9/22/2013 10:49:11 AMNLrank[XIV]Floris before revert after revert
9/22/2013 10:47:32 AMNLrank[XIV]Floris before revert after revert
9/22/2013 10:43:23 AMNLrank[XIV]Floris before revert after revert
9/22/2013 10:41:40 AMNLrank[XIV]Floris before revert after revert
Before After
1 Isn't our system too small for fixed number "average" elo balancing? 1 Isn't our system too small for fixed number "average" elo balancing?
2 \n 2 \n
3 We have a continues stream of new players entering ZK and most of them leave after some games or after a couple of weeks. All this time they feed elo point into the total system. This means that the average of 1500 doesn't hold true anymore. If you'd take the total amount of elo points and divide it over the active players you'd get a different number. So over time the 1250 starting elo will be the right figure! :P 3 We have a continues stream of new players entering ZK and most of them leave after some games or after a couple of weeks. All this time they feed elo points into the elo-system. This means that the average of 1500 doesn't hold true anymore. If you'd take the total amount of elo points of the active players and divide it over the active players you'd get a number other than 1500. Over time the 1250 starting elo will be the right figure though! :P
4 \n 4 \n
5 I'd promote a system that keeps track of the performance of new players and calculates the average win chance of a total newb. You'd have to give the new player elo penalty to reach that number. 5 I'd promote a system that keeps track of the performance of new players and calculates the average win chance of a total newb. You'd have to give the new player elo penalty to reach that number.
6 \n 6 \n
7 A problem here is that you'd need to keep track of the elo penalty / level for each player. It would be determined of a players joining date. 7 A problem here is that you'd need to keep track of the elo penalty / level for each player. It would be determined by a players joining date.
8 \n 8 \n
9 If your statement of "1250 is still too good" is true we would see it in the results of games that include newbies. We can calculate the above mentioned figures from the difference in assumed win-chance and the real wins. 9 If your statement of "1250 is still too good" is true we would see it in the results of games that include newbies. We can calculate the above mentioned figures from the difference in assumed win-chance and the real wins.
10 \n 10 \n
11 \n 11 \n
12 EDIT: Skasi, we think alike! XD We posted the same ideas 12 EDIT: Skasi, we think alike! XD We posted the same ideas