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Idea for next event weekend :P

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NO SINGU/NO FUSION
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http://zero-k.info/Forum/Thread/5167 this for entire day.

p.s. i'm joking, maybe few weeks/months later.

EDIT: actually 0.0.3 version is pretty stable.
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11 years ago
miniature grav-beam sumos
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11 years ago
free dirtbags!
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11 years ago
no air weekend.
Let us see how artillery shapes up against porc.
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11 years ago
+1 to noair
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11 years ago
50% off dirtbags!
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11 years ago
NO FACTORY WEEKEND
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No static shields and no anni! This would be a massive buff to light arty, which could actually hardcounter porc this way. This could open up teamgames quite a bit.
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11 years ago
@BlackDutchie - you'd have to say no assaults too if you want to see more artillery. But yeah, I'd love No Air Weekend.

Here's my idea for a theme weekend: Super-Radar weekend. Radar gives complete visibility instead of wobbly dots. ZK has nice looking units, let's get a better look at them.
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I guess the idea was to make games less porcy not necessarily have everybody spam arty and no air can somewhat achieve that. No air means it's much cheaper to support your artillery -> porc will have a shorter lifespan in most games.
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11 years ago
Let's make no air weekend. Or at least make it not ploppable.
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11 years ago
If you wanted non-ploppable air, you'd probably have to raise the lab's cost up to 1000 to prevent a plop-reclaim-airfac start. The cost wouldn't prevent you from pulling out an air-lab at an appropriate time as a second (or third) fac, but would discourage rushing it at the start in a teamgame.

But that would leave a big question about what to do with gunships, because nobody would build a 1000-cost gunship lab except for vindicators to ship striders/heavies around.
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11 years ago
What about balanced AIR weekend where air stats are properly balanced?
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11 years ago
Too hard to implement, suggest something workable :P
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11 years ago
What about enabling /nocost by default on all hosts?
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11 years ago
Air ploppability was implemented as a modoption...
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11 years ago
Replace all paralize/emp with slow.

I am serious about this!
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11 years ago
Alternately-but-similarly, merge EMP and slow. Make 99% EMP also cause full-slow. Slow units become EMP units with a stun-time of zero. Across-the-board nerf of EMP damage weapons would have to happen in parallel because dealing slow + EMP would be a buff.
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11 years ago
quote:
But that would leave a big question about what to do with gunships, because nobody would build a 1000-cost gunship lab except for vindicators to ship striders/heavies around.


it might be better to keep gunsships ploppable even if "normal" air is not to insure that once planes do make an appearance there is some AA around to keep the first team to rush a stiletto from intsa-crushing the other.

also, without fighters around transports might see a lot more use
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