Zero-K v1.0.9.7
We're steadily climbing higher. Here are the changes since v1.0.8.7. In particular we are using Spring 91.0, unit targeting should be a lot better and there is a texture for terraform.
Balance
Hammer
Phoenix, reverted fire burn time nerf. AoE nerf stands.
-
Max on fire time 10s -> 15s
Clam
-
Can no longer resurrect
-
Health 800 -> 1300
Athena
-
Can now resurrect
-
Health 200 -> 400
-
Speed 9.17 -> 7
-
Cloak cost (3, 10) -> (2, 5) (moving, static)
Jumpjet units without visible thrusters can no longer jump while flying through the air. This includes Sumo, Skuttle, Dirtbag and Archangel. Pyro, Can, Freaker and Recon Commander can still jump from mid air.
Resurrect cost: 1.5x -> 1.25x energy and time
Graphics
Reduced unit on fire effect particle count and removed smoke.
Terraform textures the map with a metal texture. This looks good, makes terraform more visible and indicates which units can walk on it.
-
Sparse squares as passable by everything.
-
Steeper slopes have dense squares and are not passable by vehicles.
-
Black walls are only passable by spiders.
PlanetWars
* planet is only made neutral if owning faction loses all influence.
* structures that need a planetary target (guerilla jumpgate, string connector, planetbuster) cannot be retargeted during their power-up sequence. If you change target, sequence starts again.
* link connector is now active and can connect anywhere
* planet buster leaves the planet so damaged that it cannot be economically exploited again
* guerilla jumpgate is now active and projects 1.5 influence per turn
* technologies are now active, they unlock units and provide 1 influence bonus per battle per tech
* defensive structures - grid, interception network and bomber defneses - are destroyed after successful invasion
GUI
-
Minimap "clear" button removes all drawings.
-
Minimap metal map button displays mexes and geos without changing map to black.
-
Changed default colors for line of sight view to be much more brighter and bound F4 to new metal map display.
Lobby
-
Removed ATI/Intel driver checks and compat. options, most drivers now work fine.
-
Added multithreaded engine checkbox.
Engine Fixes
We have been using the new engine Spring 91.0 for a little while. It seems stable enough and comes with new fixes.
-
Crashing planes no longer fall through the map if stunned.
-
Beam Lasers and Lightning Guns are no longer blocked by stunned shields.
-
Lightning Guns can no longer shoot into water.
-
Fixed all the strange 'Defender does not fire' type behaviour.
-
Fixed rare issue with nanoframes reaching 100% health but not completing.
Fixes
-
Weapon targeting should be a lot more intelligent.
-
No damage is dealt after an Outlaw dies. This is a workaround for allied units receiving damage from allied outlaws which die.
-
Fixed ATI minimap bug.
-
Reduced occurrence of bomber and gunship landing bugs.
-
Jumpjets no longer act as an impulse capacitor.
-
Fixed units sometimes not flashing blue when emped and the UI is disabled.
-
Fixed UI keys bug.