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Zero-K v1.0.9.7

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Date Editor Before After
9/9/2012 9:15:08 AMCZrankAdminLicho before revert after revert
Before After
1 = Zero-K v1.0.9.7 = 1 = Zero-K v1.0.9.7 =
2 \n 2 \n
3 We're steadily climbing higher. Here are the changes since v1.0.8.7. In particular we are using Spring 91.0, unit targeting should be a lot better and there is a texture for terraform. 3 We're steadily climbing higher. Here are the changes since v1.0.8.7. In particular we are using Spring 91.0, unit targeting should be a lot better and there is a texture for terraform.
4 \n 4 \n
5 == Balance == 5 == Balance ==
6 \n 6 \n
7 Hammer 7 Hammer
8 * Range 820 -> 840 8 * Range 820 -> 840
9 \n 9 \n
10 Phoenix, reverted fire burn time nerf. AoE nerf stands. 10 Phoenix, reverted fire burn time nerf. AoE nerf stands.
11 * Max on fire time 10s -> 15s 11 * Max on fire time 10s -> 15s
12 \n 12 \n
13 Clam 13 Clam
14 * Can no longer resurrect 14 * Can no longer resurrect
15 * Health 800 -> 1300 15 * Health 800 -> 1300
16 \n 16 \n
17 Athena 17 Athena
18 * Can now resurrect 18 * Can now resurrect
19 * Health 200 -> 400 19 * Health 200 -> 400
20 * Speed 9.17 -> 7 20 * Speed 9.17 -> 7
21 * Cloak cost (3, 10) -> (2, 5) (moving, static) 21 * Cloak cost (3, 10) -> (2, 5) (moving, static)
22 \n 22 \n
23 Jumpjet units without visible thrusters can no longer jump while flying through the air. This includes Sumo, Skuttle, Dirtbag and Archangel. Pyro, Can, Freaker and Recon Commander can still jump from mid air. 23 Jumpjet units without visible thrusters can no longer jump while flying through the air. This includes Sumo, Skuttle, Dirtbag and Archangel. Pyro, Can, Freaker and Recon Commander can still jump from mid air.
24 \n 24 \n
25 Resurrect cost: 1.5x -> 1.25x energy and time 25 Resurrect cost: 1.5x -> 1.25x energy and time
26 \n 26 \n
27 \n 27 \n
28 == Graphics == 28 == Graphics ==
29 \n 29 \n
30 Reduced unit on fire effect particle count and removed smoke. 30 Reduced unit on fire effect particle count and removed smoke.
31 \n 31 \n
32 Terraform textures the map with a metal texture. This looks good, makes terraform more visible and indicates which units can walk on it. 32 Terraform textures the map with a metal texture. This looks good, makes terraform more visible and indicates which units can walk on it.
33 * Sparse squares as passable by everything. 33 * Sparse squares as passable by everything.
34 * Steeper slopes have dense squares and are not passable by vehicles. 34 * Steeper slopes have dense squares and are not passable by vehicles.
35 * Black walls are only passable by spiders. 35 * Black walls are only passable by spiders.
36 \n 36 \n
37 == PlanetWars ==
38 \n
39 * planet is only made neutral if owning faction loses all influence.
40 * structures that need a planetary target (guerilla jumpgate, string connector, planetbuster) cannot be retargeted during their power-up sequence. If you change target, sequence starts again.
41 * link connector is now active and can connect anywhere
42 * planet buster leaves the planet so damaged that it cannot be economically exploited again
43 * guerilla jumpgate is now active and projects 1.5 influence per turn
44 * technologies are now active, they unlock units and provide 1 influence bonus per battle per tech
45 * defensive structures - grid, interception network and bomber defneses - are destroyed after successful invasion
46 \n
37 == GUI == 47 == GUI ==
38 * Minimap "clear" button removes all drawings. 48 * Minimap "clear" button removes all drawings.
39 * Minimap metal map button displays mexes and geos without changing map to black. 49 * Minimap metal map button displays mexes and geos without changing map to black.
40 * Changed default colors for line of sight view to be much more brighter and bound F4 to new metal map display. 50 * Changed default colors for line of sight view to be much more brighter and bound F4 to new metal map display.
41 \n 51 \n
42 == Lobby == 52 == Lobby ==
43 * Removed ATI/Intel driver checks and compat. options, most drivers now work fine. 53 * Removed ATI/Intel driver checks and compat. options, most drivers now work fine.
44 * Added multithreaded engine checkbox. 54 * Added multithreaded engine checkbox.
45 \n 55 \n
46 == Engine Fixes == 56 == Engine Fixes ==
47 \n 57 \n
48 We have been using the new engine Spring 91.0 for a little while. It seems stable enough and comes with new fixes. 58 We have been using the new engine Spring 91.0 for a little while. It seems stable enough and comes with new fixes.
49 \n 59 \n
50 * Crashing planes no longer fall through the map if stunned. 60 * Crashing planes no longer fall through the map if stunned.
51 * Beam Lasers and Lightning Guns are no longer blocked by stunned shields. 61 * Beam Lasers and Lightning Guns are no longer blocked by stunned shields.
52 * Lightning Guns can no longer shoot into water. 62 * Lightning Guns can no longer shoot into water.
53 * Fixed all the strange 'Defender does not fire' type behaviour. 63 * Fixed all the strange 'Defender does not fire' type behaviour.
54 * Fixed rare issue with nanoframes reaching 100% health but not completing. 64 * Fixed rare issue with nanoframes reaching 100% health but not completing.
55 \n 65 \n
56 == Fixes == 66 == Fixes ==
57 * Weapon targeting should be a lot more intelligent. 67 * Weapon targeting should be a lot more intelligent.
58 * No damage is dealt after an Outlaw dies. This is a workaround for allied units receiving damage from allied outlaws which die. 68 * No damage is dealt after an Outlaw dies. This is a workaround for allied units receiving damage from allied outlaws which die.
59 * Fixed ATI minimap bug. 69 * Fixed ATI minimap bug.
60 * Reduced occurrence of bomber and gunship landing bugs. 70 * Reduced occurrence of bomber and gunship landing bugs.
61 * Jumpjets no longer act as an impulse capacitor. 71 * Jumpjets no longer act as an impulse capacitor.
62 * Fixed units sometimes not flashing blue when emped and the UI is disabled. 72 * Fixed units sometimes not flashing blue when emped and the UI is disabled.
63 * Fixed UI keys bug. 73 * Fixed UI keys bug.