[Uber-Neonstorming]
Like Hotstepper with it's lava, Skasi and I were bouncing a few ideas for maps. Here's to put them out in case anyone wants to run with it or has any suggestions.
Some of these are super-wtf inducing or have ridiculously complex mechanics. But neonstorming, eh?
Lava Rise:
So the simplest one is to have lava rise in cycles, but never go down. Say it rises by 100 each 5 minute point. So by half an hour, the entire map is under lava. (600 elmos is alot)
Point being, you can terraform your way into not dying.
This could be any kind of teams or FFA. Would also make a unique economy mission.
Ebb and Flow:
Skasi's idea is to have a map like supreme battlefield where the sea level rises and falls in a 5 minute tide cycle. So the land bridge toggles between land-only and sea-only.
The idea can be adapted to huge areas. Traditionally, sea dominates an area that is mostly water. But when ships can't move for 5 mins every 5 mins...
This idea requires map control of water level. I'm not sure if it's possible.
Destructible Terrain:
Tall spires jut out from a mostly flat map, giving massive area control to whoever sits on them. They also have geo spots (and maybe a supermex).
There is a gaia unit stuck in the spire with a cylindrical hitbox mirroring the sides of the spire (just a bit bigger so it can get hit), with something like 30k hp. When the unit dies, all buildings on the spire immediately blow up and the spire crumbles (gadget terraform) to a shallow bot-passable mound and a bunch of reclaimable rocks.
The Sky is Falling!:
As destructible terrain but a uber-high weight Gaia unit sits on the spires (indestructible). It has a ridiculously large collision size (many times the size of the spire) and has enough weight to basically be immune to pushing.
When the spire is destroyed, the engine will make the unit fall and crush/hit everything below it.
Solar Flare:
Solar collectors return double income. They work for 5 mins, then shut off for 5 mins. While solar collectors are working, radar doesn't work.
Police and Thief:
Policemen (gaia-owned indestructible flying capcars) wander the map capturing stuff. They ignore commanders and statics.
Captured units teleport into a jail at the center of the map. Whoever owns the jail (same as KotH, maybe even with countdown timer to gain ownership) gets those units.
Pacman & Ghosts:
The pacman map needs ghosts. 10mins grace, then it's Halloween! White dragons spawn and start attacking everything. Dead white dragons respawn at center of map after a short delay.