1 |
Alternately,
something
I've
always
been
thinking
about,
just
using
conventional
terrain:
a
map
that's
a
single,
massive
Kbot-friendly
slope.
Like,
steep
but
not
insurmountable.
The
whole
thing
is
one
giant
ramp,
with
little
fungal
platforms
sticking
out
of
it
for
base-building.
Or
shape
it
as
a
half-funnel
(
half
so
the
camera
doesn't
have
to
look
straight
down
at
it)
.
|
1 |
Alternately,
something
I've
always
been
thinking
about,
just
using
conventional
terrain:
a
map
that's
a
single,
massive
Kbot-friendly
slope.
Like,
steep
but
not
insurmountable.
The
whole
thing
is
one
giant
ramp,
with
little
fungal
platforms
sticking
out
of
it
for
base-building.
Or
shape
it
as
a
half-funnel
(
half
so
the
camera
doesn't
have
to
look
straight
down
at
it)
.
Push
the
height
variance
of
Spring
maps
as
far
as
you
can.
|