I want autohosts to be treated differently in the lobby interface. Also, I don't think Autohosts are ever spawned by the server? If they aren't they should be. Also, the auto host cycle should be re-evaluated.
I want auto hosts grouped together all the time at the top, with a line separating the auto host games from the private hosts, and I want them grouped such that even when the battles are in progress/ empty with no players they are all above that white line. This would making finding autohosts easier for me. The way they are treated right now is all over the place, and private hosts can be inbetween at any point.
I need more autohosts to go to. That's not in the sence that I feel like I need a high elo autohost, I mean when the teams room is at 16v16 players, I think the only other PVP hosts free are FFA and small teams. If I want to play a smaller 5v5 battle, I'm out of luck and have to make my own custom lobby, which I don't think people will join. When the main teams all welcome room gets to 10-14 players, a second host should show up to try and bring players to another battle, really coming into use once the main room hits 14v14. Ofcourse, empty autohosts should be cleared to free up the battle list.
The autohost cycle (small team game? pick a map. start?) has been around for a while and should be re-evaluated. a lot of people don't like the question to matchmaker teamqueue. and even when they finish their matchmaker game, that's the end, they probably join the teams room again. Our community may be big enough to support a teams 2v2 queue, but people play the 10v10 more often. replace the question with 'would you like to join <suggested autohost>?' where the suggested autohost is the other allwelcome teams room, when that other room has 4+ players. players would have to seed the 2nd room, but once that has happened, players get the notification that there's another room open, and we may see a flow. this can be scaled, where <suggested autohost> is a host with a playercount between 4 and 12 with the least amount of players. give this a test I think.