Zenfur want to win? Submit to me.
As a fairly good 1v1 player you should be able to beat anyone in a straight up fight, so your focus will be on surviving until the end. Then use your experience to win the duel.
It's important to always have something you can fall back to, thus I'm always aiming to have
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Underwater/hidden singus
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Storage with emergency metal
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Lots of cons. My favourite cons are: Conch (underwater/eco), Welder(reclaim), Weaver(construction)
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Athenas (esp. when you're being attacked a lot)
In general I think it's most important for you to work out how you can deal with each kind of attack. I often see myself using much less of an army and defense than other players. As long as you can keep your neighbours scouted, such things can be built to demand in an emergency and investing in economy pays better.
With a good constructor ball, you can pretty much stop any attack. A little air support will let you deal with any stragglers.
As for usual build queues. One example build I like to go for is: Amph factory, 2 conch, 2 ducks, archer, grizzly. Once the grizzly is up I check my neighbours to see if I need anything more, otherwise this is where I'll get my first fusion and then a singu. If there's a geo I'll usually build it in the first 5 minutes and moho it asap.
For late-game defense I'd recommend cloaked striders like scorps and Gauss turrets to hold off ground-based attacks. Always have your own missile silo/firepluksub in your base and don't let anyone else build one in range. Keep a few bombers around if you really need to kill a silo. Use flails, tarantulas and razors as main antiair, it's much harder to kill than screamers.
quote: at some point you want to scout your enemy with air etc.
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You always want to scout your enemy. If you don't know what your enemy is up to, I'd always invest in the scout over a fighting unit.