Zero-K boothLicho keeps saying walls of text in chat about his notes from GDS. I want this to be written somewhere more permanent so will
treat it like his OP on the topic.
[06:10] Licho: ok conference ended
[06:11] Licho: not at home yet just some backup laptop to chat a bi
[06:11] Licho: i think we had serious chance to win the award out of 30 or such teams
[06:12] Licho: initially i got judges super interested they were ohh and wow all the time
[06:13] Licho: so no tv interview for zk player influx, sorry!
[06:13] Licho: i know though what people love in general
[06:13] Licho: cool stuff, terraforming, launch ramp, mahlazer
[06:14] Licho: several players mainly rts players were all wow wow, i need to play this i need to play this
[06:14] Licho: some people were interested in devving the engine or the game too
[06:15] Licho: some russian girl completely new to rts also liked it but said she would prefer all units to be pink and have more flowers
[06:16] Licho: in general people didnt mind complexity itself, and they were also saying that hardcore players will be fine with that but they would prefer some gentler introduction
[06:16] Licho: missions or limited gui basically
[06:16] Licho: they were losing focus of commander a lot
[06:16] Licho: they prefered menu of nota more
[06:16] Licho: people could start playing nota without much help suprisingly
[06:16] Licho: but i think we can just do little tweaks to it
[06:17] Licho: also people have extrmely limited attention span
[06:17] Licho: the trailer needs to show the cool stuff only basically i think
[06:18] Licho: oh also site should not mention its free etc
[06:18] Licho: if you say its free game people are like not taking you seriously anymore
[06:18] Licho: even if its free we should just say its open alpha i think
[06:19] Licho: free alpha
[06:19] Licho: they have also no idea what open source is
[06:19] Licho: if you say them its open source engine ... they are like.. oh like unreal
[06:19] Licho: and thats devs, most devs were pro mind you
[06:21] Licho: so thanks for your help with widget, poster and picking replay, it helped a lot!
[06:21] Licho: also picasso is super cool!
[06:23] Licho: oh and pepe managed to get 10 spring people there!
[06:23] Licho: they were lan partying s44 and nota
[06:30] Licho: quantum: Google Frog great job on terraforming and newton catapults! That's what made people instantly go "wow" and stop at our stand!
[06:31] Licho: The Starlight was amazing too! People had great fun just sitting there and wrecking the map with it!
[06:32] Licho: Also KingRaptor we were running the feature trailer on repeat on the other screen and that worked really well too
[06:33] Licho: And yeah, the tabbed orders UI was really confusing to players
[06:33] Licho: they kept trying to build things by clicking on tabs with no unit actually selected
[06:34] Licho: or say going to the units tab with a construction bot selected
[06:41] Alcur: "would prefer all units to be pink and have more flowers"
[06:42] Alcur: Did she kid?
[06:43] Alcur: I do think so
[07:13] Licho: nah
[07:13] Licho: definitely if we qare into that market we should do that
[18:49] Licho: GoogleFrog they didnt have issue with menu style
[18:49] Licho: except for realizing these are tabs, buttons werent very visible on my huge res
[18:49] Licho: they had issues with many options
[18:50] Licho: also problem is tabs depend on selection and they dont realize it
[18:50] Licho: people were able to build metal extractor right away they just right clicked a spot
[18:51] Licho: but then didnt know what to do and if they lost selection they clicked tabs, they were empty
[18:51] Licho: and didnt realize they wont be empty with a selected con
[18:52] Licho: also initial placement - they clicked in green area but then nothing happened countdown starts after like 3s
[18:52] Licho: so they were clicking more and more
[18:52] Licho: and that delays start
[18:52] Licho: so the counter thing needs to respond or it needs to change text to wait a moment or something
[18:52] Licho: for the tab thing we can either gray out tabs which are empty atm
[18:53] Licho: or we can allow them to place structures without a con selected
[18:54] Licho: people prefered nota menu style and nota icons..they felt they are clearer
[18:54] Licho: but we cannot use their menu i think, too many options
[18:55] Licho: also issue was with resizing window secrewing widget placement
[18:55] Licho: and upgrade comm behind stuff
[18:55] Licho: and game appearingin the wrong monitor
[18:55] Licho: with wrong resolution for that monitor
[18:55] Licho: it took resolution from primary
[18:55] Licho: but appeared on secondary
[18:55] Licho: so we had to play in windowed
[18:56] Licho: also selection was problematic and realizing which units are own, enemy and ally
[18:57] Licho: they often wanted to select for example bombers
[18:57] Licho: and had no idea how
[18:57] Licho: or fighters
[18:57] Licho: they were just flying there and i basicall had to make them autogroups
[18:59] Licho: nota also had some sort of ambient grouping, if you select units there it remembers this and creates sort of group
[18:59] Licho: if you then zoom out it shows the group icon and number of units
[18:59] Licho: so you can easilly re-select it
[19:00] Licho: and i think that we really need to lock stuff..it can unlock fast but we should not give them the best toys they will see in trailer basically
[19:00] Licho: or they will try the toys and not the game
[19:00] Licho: it takes effort to learn the game and i think we have to motivate them to do that
[19:01] Licho: it could be just unit or two locked
[19:01] Licho: like zenith at lvl 5, detriment at 10
[19:02] Licho: oh also the mex hint got people confused during the comm placement phase
[19:02] Licho: and 4 comm options confused them at start
[19:03] Licho: but they dealt with that they just did random pick
[19:03] Licho: i didnt test lobby itself
[19:03] Licho: they were impressed by described features like mid-game spec join though
[19:03] Licho: or mid-game chat
[19:04] Licho: i was running 2 spring instances + video almost all the time and it usually run smooth which was cool too
[19:04] Licho: so that impressed people too
[19:05] Licho: they were like oh wow how much cpu and i was like.. oh just 18 or 20
[19:05] Licho: (it was a lie of course because its 1 core hahah
[19:05] Licho: and i had 8 cores
[19:06] Licho: they understood other gui elements well
[19:06] Licho: metal / energy bar .. no explanation needed ever
[19:06] Licho: they didnt notice icon to select-comm and select factory
[19:07] Licho: and ofthen they didnt notice that selecting units makes a a list of selected units in gui
[19:07] Licho: also i needed to tell them to use middle click to scroll on minimap, but once i told them they were set
[19:08] Licho: oh and one girl got confused by diamond
[19:08] Licho: she was looking at diamond and moving it around to select units and give them orders
[19:08] Licho: but her actual cursor was over minimap
[19:08] Licho: and she didnt see it
[19:08] Licho: so she complained about big acceleration of mouse instead
[19:09] Licho: we should just hide diamond
[01:40] Licho pros made lots of interesting recommendation
[01:40] Licho from details about water rendering
[01:41] Licho to steam release
[19:11] Licho: tilt the view of map to the side, it breaks repetation and symmetry and makes it look more natural
[19:11] Licho: fix particle effects, smooth the smoke, fx missile trail sharp turning edges
[19:12] Licho: make use of steam workshop for widgets and maps
[19:12] Licho: focus on the effect .. the game has cool feature, show awesome pictures/short videos for steam page
[19:15] Licho: many said we should focus on graphics before release if we still can
[19:15] Licho: some were concerned about complexity but said if we have campaign its fine, other said complexity does not matter we will just get hardcore players
[19:16] Licho: oh and economic overlay was ugly for them
[19:20] Licho: and people were asking about ships a lot
[19:20] Licho: for example on titan .. they like ships
[19:44] KingRaptor: this should be written somewhere permanent