1 |
Nobody complained specifically about model graphics or GUI graphics. It was all fine for them.
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1 |
Nobody complained specifically about model graphics or GUI graphics. It was all fine for them.
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2 |
I only got specific complaints about particle effects and lack of details on map. I think close up low res "feature trailer" video running on second screen gave impression of dated graphics, but in actual game it was fine for them. Actual game looked much better with ground flashes, full AA, huge resolution etc (running ultra settings).
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2 |
I only got specific complaints about particle effects and lack of details on map. I think close up low res "feature trailer" video running on second screen gave impression of dated graphics, but in actual game it was fine for them. Actual game looked much better with ground flashes, full AA, huge resolution etc (running ultra settings).
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3 |
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3 |
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4 |
Economic view complaint i think it was because of grid circle overlaps.
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4 |
Economic view complaint i think it was because of grid circle overlaps.
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5 |
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5 |
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6 |
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6 |
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7 |
Different people of course gave a different feedback also based on what they could see within the short time they were watching:
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7 |
Different people of course gave a different feedback also based on what they could see within the short time they were watching:
|
8 |
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8 |
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|
9 |
For example:
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9 |
For example:
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10 |
*
CGI
artist
from
Bohemia
Interactive
said
that
unit
graphics
and
GUI
are
fine
(
from
the
general
pov
of
the
player)
.
He
said
we
should
improve
map
details.
|
10 |
*
CGI
artist
from
Bohemia
Interactive
said
that
unit
graphics
and
GUI
are
fine
(
from
the
general
pov
of
the
player)
.
He
said
we
should
improve
map
details.
He
praise
NOTA
menu
layout
for
being
much
clearer
to
understand.
|
11 |
* Some turn based strategy developer said that we should improve effects, trails on rockets, smooth them
|
11 |
* Some turn based strategy developer said that we should improve effects, trails on rockets, smooth them
|
12 |
* Several people reacted on nuke or singu explosion being a bit cartoony/ugly
|
12 |
* Several people reacted on nuke or singu explosion being a bit cartoony/ugly
|
13 |
* I asked several people about unit graphics and about GUI graphics, they all said that it looks fine
|
13 |
* I asked several people about unit graphics and about GUI graphics, they all said that it looks fine
|
14 |
* CEO/CTO of some company with some racing game said that mechanics look done and we should perhaps spend more resources if we have them on graphics, its low hanging fruit
|
14 |
* CEO/CTO of some company with some racing game said that mechanics look done and we should perhaps spend more resources if we have them on graphics, its low hanging fruit
|
15 |
* Marketing person said that if we have time we could perhaps improve graphics
|
15 |
* Marketing person said that if we have time we could perhaps improve graphics
|
16 |
* One of the judges (either from space engineers, bohemia interactive or kingdom come company) said we should spend time on improving graphics if we have resources, after seeing economic overlay - i think overlay triggered it. He said that we should aim for initial awe effect and that the initial steam spike can wildly differ based on the first impression/graphics.
|
16 |
* One of the judges (either from space engineers, bohemia interactive or kingdom come company) said we should spend time on improving graphics if we have resources, after seeing economic overlay - i think overlay triggered it. He said that we should aim for initial awe effect and that the initial steam spike can wildly differ based on the first impression/graphics.
|
17 |
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17 |
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