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Colorado_v1 Featured

By Beherith
Rating:

Colorado v1 for up to 14 players. By [teh]Beherith - mysterme@gmail.com
Size: 18 x 12

PLAY ON THIS MAP


Downloads: 9041
Manual downloads:
http://zero-k.info/content/maps/colorado_v1.sd7
https://zero-k.info/content/maps/colorado_v1.sd7


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12 years ago
Tested, tagged & featured.
Very nice map!
+0 / -0

12 years ago
design is good but loooks plain ugly
+0 / -0


12 years ago
NO U
+0 / -0
12 years ago
nice map
+0 / -0
12 years ago
Yeah, it is okay ... a bit sunny so the colors look kinda harsh, but that is about all that I can find fault with.

Great map for air, gunshits, spiders and jumpers.

Heavy tanks seems a bit silly :)
+0 / -0


12 years ago
cool map, i like it :)
+0 / -0


12 years ago
Yeah good map for Krow rushes.
+0 / -0
Skasi
12 years ago
Speedmetal. :'(
+0 / -0
FIrankFFC
12 years ago
i hate this map because of sfiremas cowrush
+0 / -0
Skasi
12 years ago
Don't say cow. It's called Fl.En.Ch.!
+0 / -0
FIrankFFC
12 years ago
i iasi it on cowrush on purpose
+0 / -0
FIrankFFC
12 years ago
said*
+0 / -0
Skasi
12 years ago
Flying Energy Chisel. Nub.
+0 / -0
12 years ago
Not yet, Skasi, it is still a carpet bomber for killah
+0 / -0
Skasi
12 years ago
PAH!
+0 / -0
Skasi
Just noticed middle mexes give extra metal. Can lead to awful slippery games in zk.
+0 / -0


9 years ago
If you have secured the middle then perhaps the game should end soon anyway.
+0 / -0
Skasi
9 years ago
That leads to repetitive, dull and boring rush-mid gameplay.
+0 / -0
i agree, we need to encourage more base pork. i demand removal of any mexes not in base and migrate remaining mexes to super mexes. for. all. maps.
+0 / -0
Skasi
Nope that's not it. Just because there are no mexes in the center doesn't mean games turn into porkfest.

In my experience Tangerine used to make for quite a few interesting back and forth games and never had too porcy games. A counterexample for a map with metal in the map center that often leads to porc games would be Emain Macha. Yet another counterexample would be SalmonStream.

I can't say for sure, but maybe what's causing porcy games is metal density, or rather "common metal income" per area.
+1 / -0
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