quote: it's basically "follow this buildorder as precisely as possible (or rather, better than your opponent follows his) and you win" |
Might be true but even simple RTS have very big "decission trees."
Coming up with the best strategy/build order is a skill of its own.
However, the more newbie-guides, livestreamed games, tutorials etc there are, the less does that skill to invent matters. In starcraft everything is very planned out already.
How many new players would figure out on their own, how to
wall-off? It is superobvious standard play now, but in our LANs nobody did that until we had seen it on the internet.
So imo one reason why SC feels so "stupidly follow this builder precisely" is because others have already done the thinking.
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What about classic puzzle-style games?
Or is that the kind of games you are explicitly not looking for?
http://www.nongnu.org/enigma/ - free remake of
OxydYou control a black orb-thing and activate lasers, switch switches, blow up walls, push stuff etc. to complete the level.
Some levels are more about precisely controlling the ball, not falling into water etc. But most require thinking.
pictures:
http://www.nongnu.org/enigma/screenshots.htmlhttp://www.artsoft.org/rocksndiamonds - free remake of
Boulderdash and
SokobanDig dirt, collect diamonds. Avoid digging in a way that rocks fall on head.
Some levelpacks change the game, and then it is about pushing boxes around.
(Another levelpack is something with a snake, did not play that)
pictures:
http://www.artsoft.org/rocksndiamonds/screenshots.html/edit:
hm thanks. picture worked for me, link to site now.